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Rimworld and Dwarf Fortress
(lemmy.world)
A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes
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DF definitely didn't feel as intuitive. A game like that needs a Weenie Hut Jr tutorial to introduce you since a lot of the mechanisms don't make overt connections (to me at least). I remember some elves came to trade and I offered them a bunch of stuff but they got pissed off and rejected it. Some googling later let me figure out they don't like wooden things :[ but I didn't know that going in and it would have helped to know
If you still want to get into DF, I'd heavily recommend googling up quickstart guides, either the text ones on the wiki, or some on youtube, ans following them pretty exactly for a while until you get the hang of the basics enough to start experimenting. It's how I got myself into DF, and I've used that method successfully with other games that are so complex that they are intimidating like Stellaris.
Edit: Aaaaand I didn't realize I was necroing a 3 month old post xD
I definitely did try that! I printed out some flow charts and guides to help. Maybe it needs to be on the computer and not the Steam Deck (no hotkeys or mouse). I understand the complexity and tried to welcome it, but I think there should be some handholding. Like I tried to make soap, so I made a Soap Maker station. Then it needed ash and lye, but idk how to make those. I needed some upstream thing to say "hey use a charcoal kiln to get ash" or something. I remember another example was that they wanted cups to drink. I eventually found out how to make them, but the cups were put in a chest and not used :[ fml dwarves need to help me help them
I still get the notice for a new comment regardless of post age :D
xD yeah, I've been playing DF for about a decade now and I dont think I've ever fully set up even a clothing chain, I've DEFINITELY never gotten into soap making or cheese making. The game is VERY unintuitive at times, so I agree it could be better at being more understandable!
I've been playing Rimworld for many years and assumed a lot of the DF mechanics would be necessary in some small capacity. Like if I didn't make soap, the dwarves would all get dirty and a plague would come or something.
I really really liked the world building aspects! Very cool to have a world with history.
I may try it again later, but on the computer
Yeah, DF is like Rimworld in that it looks like a low powered game, but it'll eat up as many resources as you give it, so a tower is a better host for it. And in fort mode I tend to get around the production chains that intimidate me too much by using trade. I'll focus HEAVILY on a production chain I understand and enjoy and build up a LOT of excess in that category, and then sell it off for the resources I need but dont want to make when the seasonal traders arrive, because unlike rimworld, they show up consistently unless you have pissed their empire off. I also wouldnt sleep on adventure mode either, DF builds a whole world for you to explore, and the Shenanigans you can get up to in it are pretty great. Becoming a legendary wrestler and running around breaking peoples arms, stealing their weapons, and then throwing said weapons into the faces of their allies is a rush