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submitted 3 months ago by Carighan@lemmy.world to c/games@lemmy.world

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

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[-] FrostyCaveman@lemm.ee 41 points 3 months ago

Getting flip flopped around like that on a timescale of weeks fucking sucks (I’ve been in that situation but not in game dev).

Just.. being totally used and owned by an executive team that simultaneously wants to harness/abuse your passion, while also callously making snap judgements like this without any regard for respecting their people.. it’s like “how to destroy morale 101”

this post was submitted on 19 Jun 2024
190 points (98.0% liked)

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