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Chrono Trigger (SNES 1995)
(lemmy.world)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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I think like 93 million bc, there's a cave gorilla that's basically two shotting all my characters. Or I can go to a festival present day where the princess doesn't want to talk to her dad.
If this is before you get your Gate Key back: You gotta get through the caves by dropping down a bunch of holes; at that point in the game there's only one path to progress. There are ways around MOST of the bao baos (those big gorilla guys), but you're gonna have to fight a couple. They are the strongest things down there and also the only thing not weak to lightning magic. You may want to grind on Gato to get some more levels; especially if you have avoided most encounters.
Focus on the bao bao first. They take slightly more damage from magic than physical attacks. I like to have Robo here because he can dish out damage and do full party heals. Ayla and Crono are required here, but they also have an excellent duo tech that deals lighting and physical damage to everything in a wide area.
The boss at the end is a Triceratops and you'll get your Gate Key back while being introduced to another boss you'll fight a bit later.
I was in the wrong era, lol. I had to go to 600AD and I was way over leveled. I'm currently on a mission called Tata and the frog after getting the broken matamuse
Oh lol. That's what the meme earlier is part of too lmao
I remember getting a bit lost there too. If I'm not sure where I'm going after 15 minutes of wandering I just look up a guide. I did that 3 times I think which for sá open world without quest markers is an incredible feat.