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Digital Art
Community rules:
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Be respectful and considerate in comments.
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No deliberately offensive or inappropriate content.
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Traditional artists and posts are also welcome here.
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All posts must properly credit the original artist.
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Please use the tickbox to mark any NSFW content.
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No A.I. generated dreamscapes for now, as those are at best unethically sourced in the current state.
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No furry related art.
How to post:
Please follow the convention of the images already uploaded so far i.e.:
Image title by Artists Name
In the description link the source to the image, and also include a direct link to the artists gallery. See previous posts for examples.
What to post:
You can post your own work here, but avoid spamming.
You can post your favourite peices here for us all to enjoy.
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All artworks are copyright of the artists named in the posts.
Artists gallery links may contain NSFW works.
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How did you UV the poles?
Didnt do anything specific in that regard, its a just a standard UV sphere with a (2:1) texture map. I did run in to that issue when trying to export (bake) a procedural gas planet texture map, but its pretty trivial to fix the texture map in photoshop afterwards. This is just an entry level project i did to learn the basics of blender, after 25 years of using 3DsMax only. Took a good while to render on my new pc so i thought i should share it before deleting it localy.