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submitted 4 months ago by padjakkels@lemmy.world to c/tf2@lemmy.world

cross-posted from: https://lemmy.ca/post/24245730

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[-] ComplexLotus@lemmy.world 3 points 4 months ago

50% of the player count are bots that do not cheat ... maybe.

I have been thinking about this: With the recent advancements in AI could you build a bot that pretends to be a human playing the game (with some intentional flaws in its gameplay -- so no aimbot for example)?

I would imagine player behavior -- like movement around obstacles -- in tf2 would be a valuable data mine to train AI further.

[-] AProfessional@lemmy.world 12 points 4 months ago

With the recent advancements in AI it could say confusing nonsense in the chat…

[-] Quetzalcutlass@lemmy.world 5 points 4 months ago* (last edited 4 months ago)

Way back when TF2 was new, Valve put out heatmaps showing how their analytics tracked where players died in each level along with a bunch of other metrics. If that kind of data was public (or a major server collected their own data), I wonder what level of bots we'd have today.

I miss the old days of playing against Foxbot in the original Team Fortress. It sucks that bots are only used by cheaters/drop farmers these days instead of as an official way to pad out lobbies, or to let you play matches entirely single player.

[-] A_Very_Big_Fan@lemmy.world 2 points 4 months ago

Don't give em any ideas

this post was submitted on 02 Jul 2024
254 points (99.6% liked)

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