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Post-Architecture: What It Is And What It Isn't
(arendjr.nl)
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I vividly remember some of the garbage code I've written in the past. Huge interface definitions... Weird and brittle abstractions... Overly complex processes to do what should have been a simple task...
Funny thing is, I read and understood the same kinds of things as any other coder worth their salt: agile, SOLID, YAGNI, do one thing well, and so on -- but it was all just theory. It takes experience and mistakes to really grok it all.