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submitted 3 months ago* (last edited 3 months ago) by ksp@jlai.lu to c/linux@lemmy.ml

Zed is a modern open-source code editor, built from the ground up in Rust with a GPU-accelerated renderer.

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[-] FlorianSimon@sh.itjust.works 51 points 3 months ago

Probably because it's more efficient. GPUs are designed to render things, which editors do. In a text editor, you're effectively rendering fonts over a fixed background, which I assume is pretty efficient using the GPU.

We're not talking about crazy 3D effects here.

Yay to battery savings!

[-] booly@sh.itjust.works 3 points 3 months ago

Shouldn't the DE/Window Manager be handling that? Seems like doing it on a window by window basis would be inefficient (and look inconsistent).

[-] AProfessional@lemmy.world 21 points 3 months ago

That’s a totally unrelated part of the stack. These days you just have a compositor that combines the output of applications.

The model of out of process rendering in Xorg was done pre-2000s but GPUs became the norm and don’t work well this way.

[-] ParetoOptimalDev@lemmy.today 1 points 3 months ago

The model of out of process rendering in Xorg was done pre-2000s but GPUs became the norm and don’t work well this way.

Thats where we get into explicit and implicit sync right?

[-] AProfessional@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Also very unrelated, that’s about graphics apis like opengl.

https://www.khronos.org/opengl/wiki/Synchronization

[-] leopold@lemmy.kde.social 9 points 3 months ago

The job of the window manager is to manage windows and very little else. Font rendering is done by the widget toolkit, usually via freetype/harfbuzz.

this post was submitted on 10 Jul 2024
398 points (95.0% liked)

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