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Here’s how much Valve pays its staff — and how few people it employs
(www.theverge.com)
This is a most excellent place for technology news and articles.
Great, give me an alternative then.
Afaik, except for steam only Itch even has a native Linux client for starters? EGS is a pos software that doesn't even have an "appear as offline" mode and bleeds money while still taking a 12% cut. And Epic is not a small indie company trying to break into the market.
Steam workshop, their VR integration, their work with Proton for Linux, Steam marketplace, the ease of generating keys for resellers without the 30% cut, great mobile app/interface, actually good storefront browsing, the list just goes on with things Steam does better than any competitor, and that's just a few examples of where the 30% cut is going (ofc they still make absolute bank on top of this).
But regulating this to something insane like 5% would definitely make us lose out on several of these features, not to speak about future features.
They would still have more than a billion in revenue. Steams is running on insane profits and it would still be running in insane profits at 5%. Look through the document posted and do some napkin math. Even at 0.5%, Gaben would still be able to buy a yatch, just maybe not the six like he currently owns. That isn't an exaggeration, he owns six yatchs and spends between 70 million and 100 million a year maintaining them. That is who you are defending.