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A couple months ago Apple released some code for porting games that supposedly handles having to write custom code specifically for Metal. It's based on Wine so it seems similar to Proton, but Apple probably wants developers to package their games and get them approved for sale on the app store or whatever instead of having users just running their own games. It looked hastily put together when I checked it out, but I don't develop for Macs anymore so I haven't actually used it. It's too soon to tell if game companies care to port their games and go through retesting that the graphics work using the API translation layers to run on different drivers and hardware.
I don't get the "Game Porting Toolkit" they made, content-wise it basically looks like a regular Wine packaging - much like what Proton is, but then it has one of the strangest licenses I've ever seen for something designed to help development and shipping.
To paraphrase, you can't include any part of the toolkit with your product. Not the development components, the runtime components, the translation layers, nothing. So good luck using it to actually ship game ports, since that would be a license violation.
I'd guess you have to pay for a different license to include it with your game.