I don't really like roguelites. At least I always thought. The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones. Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.
I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.
Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I'm thinking about moving on again.
I'm currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.
If anyone has recommendations for other roguelites or games to jump to, please leave a comment.
I'm glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.
People have mentioned almost all the good options. You'll find gems within these. I've absolutely loved Curse of the Dead Gods, Balatro, FTL, Blazing Beaks, Slay the Spire. I haven't liked some really well loved recommendations like Children of Morta and Moonlighter.
Roguelites have been great for me because of a number of factors. Handhelds like the Switch and Steam Deck have really helped. When I had kids, I needed something I could pause when interrupted, and then get straight back into. With little bits of fragmented time, a roguelite is great for getting some progress and experiencing a power curve and good progress (whereas in long story driven single player games, there wouldn't be much progress to be had in half an hour). Roguelites have been underrated, and I feel like we've really had a golden era of roguelites over the past decade.