3
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 28 Jun 2023
3 points (100.0% liked)
Gaming
4 readers
1 users here now
founded 2 years ago
Tyranny had a fun system where you could create custom spells based around combining a Core Sigil with Expression, Accent, and Enhancement Sigils to modify the spell's behavior. So you could have a Fire core sigil, combined with an AoE expression, fast cooldown accent, and a bleed enhancement. Of course the spells have a cost attached to them so you couldn't have your mages casting ridiculously powerful spells on rotation until you ran out of magic, but you could pop it off once or twice then fall back on weaker, faster spells. Unfortunately like with most flexible magic systems like this, mage characters are overpowered as hell, as long as you have your party tank camping a chokepoint.
Oh, that sounds interesting. I have Tyranny in my backlog, I should get to it sometime...
Tyranny is underrated. It was incredibly ambitious, with an actually dynamic story, and inventive story and gameplay elements.
It was very flawed, partially because of the engine I believe (it doesn't allow large maps at all), but it held so much promise!
I feel like the ideas it introduced have never been exploited fully.
It's definitely worth a play.
Only real complaint is that the last half of the game feels a bit rushed and it seems to setup for a sequel that may or may not ever come.