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submitted 1 year ago by Skray@kbin.social to c/gaming@kbin.social

I love magic systems in games that feel impactful, and especially love them if the mechanic is unique and different.

What are your favorites?

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[-] TellumSiege@kbin.social 2 points 1 year ago

Dragon's Dogma has to be near the top of the list for me...if not number one.

[-] ivanafterall@kbin.social 0 points 1 year ago

Can you describe what makes it great? My first thought was also Magicka, actually.

[-] Unebrion@kbin.social 1 points 1 year ago
[-] Harlan_Cloverseed@kbin.social 1 points 1 year ago
[-] WadeTheWizard@kbin.social 1 points 1 year ago

Tyranny had a fun system where you could create custom spells based around combining a Core Sigil with Expression, Accent, and Enhancement Sigils to modify the spell's behavior. So you could have a Fire core sigil, combined with an AoE expression, fast cooldown accent, and a bleed enhancement. Of course the spells have a cost attached to them so you couldn't have your mages casting ridiculously powerful spells on rotation until you ran out of magic, but you could pop it off once or twice then fall back on weaker, faster spells. Unfortunately like with most flexible magic systems like this, mage characters are overpowered as hell, as long as you have your party tank camping a chokepoint.

[-] HidingCat@kbin.social 0 points 1 year ago

Oh, that sounds interesting. I have Tyranny in my backlog, I should get to it sometime...

[-] dedale@kbin.social 3 points 1 year ago

Tyranny is underrated. It was incredibly ambitious, with an actually dynamic story, and inventive story and gameplay elements.
It was very flawed, partially because of the engine I believe (it doesn't allow large maps at all), but it held so much promise!
I feel like the ideas it introduced have never been exploited fully.

[-] Skray@kbin.social 1 points 1 year ago

It's definitely worth a play.

Only real complaint is that the last half of the game feels a bit rushed and it seems to setup for a sequel that may or may not ever come.

[-] Potatomache@kbin.social 0 points 1 year ago

Divinity: Original Sin 2 has a pretty robust magic system. The chaining status effects are fun and there are multiple ways a player can turn a fight into their advantage.

[-] RedditExodus@kbin.social 1 points 1 year ago

Yeah came here to say the same thing. The interactions between the different spell schools is incredible and they can also interact with the environment.

[-] Narrrz@kbin.social 0 points 1 year ago

The spellmaking in oblivion was pretty great too, you could make multiple spells which applied weakness to magic and to specific elements in enemies, and since they were applied by different spells they would multiply each others' effects. Then you hit the enemy with a damaging spell and annihilate them.

I never saw it mentioned anywhere, but for me, hiring enemies with sufficiently powerful magic would ragdoll them, a bit like if you hit a corpse or a paralyzed enemy. So doing a 4-3-2-1 combo, 3 different spells that applied 100%weakness to magic and lightning, then hitting them with a lightning spell, would always send them flying. Sometimes it would be like they just vanished because the amount of damage applied by the spell threw them so forcefully.

[-] mountainpeacock@kbin.social 0 points 1 year ago

Dishonored series. Coolest system I've ever played - teleportation, possession, and some fascinating level design in the sequel where you jump between times with magic. So cool, in fact, that I've had dreams that I have the Dishonored powers.

this post was submitted on 28 Jun 2023
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