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submitted 1 month ago by simple@lemm.ee to c/games@lemmy.world
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[-] WaterSword@discuss.tchncs.de 18 points 1 month ago

Cool to see behind the scenes at modern IdTech tools

[-] Dark_Arc@social.packetloss.gg 12 points 1 month ago

I wish they released the engine like they used to. IdTech whatever version we're on now has to be epic.

[-] WaterSword@discuss.tchncs.de 8 points 1 month ago

It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

[-] vikingtons@lemmy.world 4 points 1 month ago

Fast forward to today, it's kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

[-] Dark_Arc@social.packetloss.gg 1 points 1 month ago* (last edited 1 month ago)

I don't know if they really do... I mean they're derived from it, but it's pretty unlikely any of the quake code is in CS2 or the latest call of duty.

Quake is definitely a legend regardless, just for creating the PvP FPS scene.

[-] WaterSword@discuss.tchncs.de 4 points 1 month ago

I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

this post was submitted on 10 Aug 2024
415 points (99.5% liked)

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