It's actually great to develop for. It was an early glimpse of fixed-size vector units, and to a lesser extent, general-purpose shaders.
What sucks is trying to do anything for it on any other hardware, or vice-versa.
There's a reason PS3 exclusives looked gorgeous and ran smoothly right out the gate. There's also a reason half of them remain PS3 exclusives, two decades later.
It's actually great to develop for. It was an early glimpse of fixed-size vector units, and to a lesser extent, general-purpose shaders.
What sucks is trying to do anything for it on any other hardware, or vice-versa.
There's a reason PS3 exclusives looked gorgeous and ran smoothly right out the gate. There's also a reason half of them remain PS3 exclusives, two decades later.