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this post was submitted on 06 Aug 2023
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Gaming
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Triple buffering basically means that the GPU can temporarily store frames in three different locations in VRAM. This has implications for smoothness and frame time, so it should in theory always be the best option for v-sync and avoiding tearing.
Vulcan should be more efficient so you should get somewhat better performance, though my understanding is it depends on card (AMD cards are kind of designed for Vulkan, but not so much nvidia cards).