this post was submitted on 26 Aug 2024
212 points (99.5% liked)
Games
21178 readers
414 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
Not much about it was groundbreaking though, was it? Just a more polished version (in terms of weird levelling and combat systems and visuals) of Oblivion with simplified quests and in a different setting. I enjoyed the hell out of it, don't get me wrong, but there wasn't intrinsically novel about the concept of the game
I think groundbreaking in the sense of visuals and scale not gameplay and story. Oblivion, fallout 3 and skyrim were impressive looking games at the time they came out which was a lot of the appeal at the time. Well it was for me, now Skyrim can run on a phone its not so novel and exciting. Although being able to play the games on a portable device has its own novelty.
There's never been anything groundbreaking about it, it managed to be just the right amount of dumbed down for console audiences while also solidifying the core "quest>dungeon>loot>sell loot >quest" loop that turns it into the addictive hole that people fell into when they played it for the first time.
edit: also helps that it's not fundamentally busted and ugly like Oblivion (which really doesn't even have much to offer over Skyrim besides its goofy and inept charm)