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EmuDeck coder pivots to hardware with Linux-based “EmuDeck Machines”
(arstechnica.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
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EmuDeck uses EmulationStation, in which I've seen a lot of controller-related problems. Controllers working in the menu but not in the emulators. Controllers working in the emulators but not in the menus.
For a dedicated emulation machine, I'll once again shill for Lakka, that boots LibreELEC directly into RetroArch without EmulationStation, and has bootable installers for multiple configurations of x86_64 machines and images for loads of single-board computers.
I haven't had any problems here. From what I can tell, it just hands all the input and display off to your configured emulator of choice once you make the selection, so once you boot the game, it's however you've got that emulator configured.
Maybe they've finally fixed those problems. In Lakka, I set my controller up once (for each unique controller) in RetroArch frontend, and then it works in any emulator core. I don't think it's normal to have to set up the controller in each core (but you can, if you want or need to!)