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I think that's common in gaming development. You work on a project until it's done, then pivot to another or get let go.
The game bombing likely doesn't help but I expect most devs involved expected this. Apparently development ran 3-4 years, which is a good time to leave a job in tech generally, if not earlier if you want to maximize income.
I heard the project had been in production for 10 years and in development for 8
It is astonishing that the leads on this game didn't take any notes on the successful parts of other team shooters released during that timeframe.
I think they did. As people keep saying the gameplay was fun. It's everything else that doesn't work.