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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org

Hey all! Another weekly thread is here.

This time I am also hoping for some feedback!

If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!

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[-] kd637_mi@lemmy.sdf.org 3 points 1 year ago

Hmm I had the opposite feeling about Red Dead Redemption 2. I felt the slower pace was nice, and respected the player by not having a false urgency for most of it like so many other games do. I really enjoy slow burn movies and novels though, and I can understand they aren't for everyone.

Love the Uncharted series. Naughty Dog makes some good shit. I also loved both Last of Us games, but they might be more on the slow side again.

[-] MJBrune@beehaw.org 2 points 1 year ago

I don't feel like Uncharted ever had a false sense of urgency. A lot of the time I would go at my own pace. Where Rockstar specifically slows you down and prevents you from going as fast as you'd like. Uncharted does this but far less often and it is far less noticeable because Uncharted doesn't have a sprint button. So I am not explicitly telling the game my intent and having the game directly ignore it. The game is giving me feedback directly of "this is the pace we are going". Rather than "this is the pace I want to go." and the game telling me "no."

[-] kd637_mi@lemmy.sdf.org 2 points 1 year ago

Sorry I didn't mean that Uncharted has a false sense of urgency, those games are perfectly paced. I meant other open world games sometimes do. Oblivion and Skyrim are good examples, where the main quest seems to want you to rush through it since it sounds so urgent, but there is no need to.

this post was submitted on 06 Aug 2023
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