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Unity scraps runtime fee, hikes subscriptions instead
(www.theregister.com)
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The "problem" is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.
With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity "matters" and Godot for the rest. Which is awesome but it also has led to an increasing amount of "Just learn Unreal"
Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years https://fund.godotengine.org/
Kronos's openXR is looking great on Godot. They're making good choices and it's advancing rapidly on the fronts I care about.