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submitted 2 months ago by delitomatoes@lemm.ee to c/games@lemmy.world

Back in the day, Asscreed 1-4 and Far Cry 2-3, there were constant improvements and innovations in level design, mechanics, graphics, cool shit to do basically.

Recently the 2 "highly praised" Star Wars "open world" games essentially haven't moved the needle but are just Generic Game with a star wars skin

  1. The new Open Worlds, firstly we have the Horizon Dawn killers, Breath of the Wild and Elden Ring. Exploration focused game design, unique mechanics include unrestricted interaction and massive dungeons hidden behind tiny doors. Honourable mention to Death Stranding where deep mechanics are overshadowed by top notch facial animation by famous actors

  2. Hero shooters, not a fan, but probably huge improvements and gameplay mechanics in Apex, Overwatch, Fortnight, maybe someone could chime in

  3. RPG, Baldurs Gate 3, an impressive step up from Witcher 3 where every choice is considered, voice acted, millions of lines of dialogue, every player thought predicted by the designers.

4 The indies - usually the place for innovation but recent indies are super polished for small teams, bug free, fully thought out, addictive game loop, Balatro, Tactical Breach Wizards, Animal Well,Thank you for Coming.

In summary i think the industry is just spread out across more budgets, team sizes and countries now, no longer are the days when western Devs come up with fun or innovative AAA games, the focus more is on casual appeal and form over function

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[-] Toes@ani.social 7 points 2 months ago

I suspect a big part of the process has shifted focus from making an enjoyable experience to how we can milk this for every dollar it's worth and then some.

It's risky trying to explore new avenues as a large company you're expected to deliver unimaginable returns on your investment. So copying the games that did well will hopefully perform better that quarter. As opposed to spending resources on expanding the engine or trying out a novel idea.

On top of that I suspect the executives are envious of the addictive cash burning cycle that gacha games provide.

I feel like too many games have and continue to copy the formula established by Minecraft and Far Cry 3. I find the experience of exploring a new zone, climbing a tower, unlocking material xyz then rinse and repeat. To be boring and unimaginative. But it seems like I'm the weird one here and people seemingly adore it.

I thought the inventory management of BoTW was awful. It's not fun to complete a cool quest line get a cool item and for it to break forever after two fights. Wtf

Crafting games such as Valheim have nothing to do aside from grinding for the sake of grinding. Sure building a cool house had some appeal but it's overall just intentionally tedious.

Baldur's Gate III was a breath of fresh air. I actually have been thinking for a while that maybe I just didn't like games anymore until it came out.

I'm also about to start my first Elden Ring run with a group of friends for the first time soon. Excited for that.

The Dark Pictures Anthology has some fantastic stories if anyone is interested.

[-] acosmichippo@lemmy.world 2 points 2 months ago

100% agreed with everything you’ve said here.

this post was submitted on 15 Sep 2024
52 points (83.3% liked)

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