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DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
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I've been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven't tried DX11 yet.
In Linux doesn't DX calls get converted to Vulkan calls?
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.