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Hard to believe it's been 24 years since Y2K (2000) And it feels like we've come such a long way, but this decade started off very poorly with one of the worst pandemics the modern world has ever seen, and technology in general is looking very bleak in several ways

I'm a PC gamer, and it looks like things are stagnating massively in our space. So many gaming companies are incapable of putting out a successful AAA title because people are either too poor, don't want to play a live service AAA disaster like every single one that has been released lately, Call of Duty, battlefield, anything electronic arts or Ubisoft puts out is almost entirely a failure or undersales. So many gaming studios have been shuttered and are being shuttered, Microsoft is basically one member of an oligopoly with Sony and a couple other companies.

Hardware is stagnating. Nvidia is putting on the brakes for developing their next line of GPUs, we're not going to see huge gains in performance anymore because AMD isn't caught up yet and they have no reason to innovate. So they are just going to sell their next line of cards for $1,500 a pop for the top ones, with 10% increase in performance rather than 50 or 60% like we really need. We still don't have the capability to play games in full native 4K 144 Hertz. That's at least a decade away

Virtual reality is on the verge of collapse because meta is basically the only real player in that space, they have a monopoly with them and valve index, pico from China is on the verge of developing something incredible as well, and Apple just revealed a mixed reality headset but the price is so extraordinary that barely anyone has it so use isn't very widespread. We're again a decade away from seeing anything really substantial in terms of performance

Artificial intelligence is really, really fucking things up in general and the discussions about AI look almost as bad as the news about the latest election in the USA. It's so clowny and ridiculous and over-the-top hearing any news about AI. The latest news is that open AI is going to go from a non-profit to a for-profit company after they promised they were operating for the good of humanity and broke countless laws stealing copyrighted information, supposedly for the public good, but now they're just going to snap their fingers and morph into a for-profit company. So they can just basically steal anything they want that's copyrighted, but claim it's for the public good, and then randomly swap to a for-profit model. Doesn't make any sense and just looks like they're going to be a vessel for widespread economic poverty...

It just seems like there's a lot of bubbles that are about to burst all at the same time, like I don't see how things are going to possibly get better for a while now?

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[-] Dkarma@lemmy.world 14 points 2 months ago* (last edited 2 months ago)

This post really nails my take on the issue. Give me original cs level graphics or even aq2 graphics, a decent story, more levels, and a few new little gimmicks (rocket arena grappling hook, anyone?!?!) and you don't need 4k blah blah bullshit.

The #1 game for kids is literally Minecraft or Roblox...8 bit level gfx outselling your horse armor hi res bullshit.

The last game i bought was 2 days ago. Mohaa airborne for PC for $5 at a pawn shop Give me 100 of this quality of game instead of anything PS5 ever made.

[-] solomon42069@lemmy.world 13 points 2 months ago* (last edited 2 months ago)

Here are the number of hours I've spent on indie games VS AAA titles, according to my Steam library:

  • Indie - Valheim - 435 hours
  • Indie - Space Haven - 332 hours
  • Indie - Satisfactory - 215 hours
  • Indie - Dyson Sphere Program - 203 hours
  • AAA - Skyrim - 98 hours
  • AAA - Control - 47 hours
  • AAA - Far Cry 6 - 29 hours
  • AAA - Max Payne 3 - 43 minutes

If we're talking about value - the amount of playtime I've gotten out of games with simpler graphics and unique ideas blows the billions spent by the industry out of the water.

[-] sugar_in_your_tea@sh.itjust.works 5 points 2 months ago

Depending on where you draw the line, mine looks similar:

  1. EU4 - >800 hours
  2. Cities Skylines - ~180 hours
  3. Magic: Arena - >100 hours
  4. Crusader Kings 2 - ~100 hours

After that it depends on the length of the game. I normally just play through the campaign on most games once (except the above, which have lots of replay value), so looking at playtime isn't particularly interesting IMO. The ratio of games with interesting playtime (i.e. I probably rolled credits) between indie and AAA is easily 2:1, if not something way higher like 5:1 or even 10:1, but again, that really depends on where you draw the line. If we look at 100% completion, I have 22 indie games and zero AAA games, because I rarely find AAA games to be worth going after achievements in. If I sort by achievement completion, the top two AAA games are Yakuza games (I love that series), and that's after scrolling through dozens of indies, many of which have a fair amount of achievements (i.e. you need to do more than just roll credits).

So yeah, AAA games really don't interest me. If you compare the amount I've spent on indie vs AAA games, it would be a huge difference since I pretty much only play older AAA games if I get them on sale, and that's mostly so I can talk about them w/ friends...

this post was submitted on 15 Sep 2024
263 points (89.7% liked)

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