There's a mission in the video game Star Wars: The Old Republic in which an Imperial character can place explosives inside handheld communicators being used by resistance fighters -- following through with the plan gives you lots of Dark Side morality points.
There's a mission in the video game Star Wars: The Old Republic in which an Imperial character can place explosives inside handheld communicators being used by resistance fighters -- following through with the plan gives you lots of Dark Side morality points.
And then if you go Light Side on that mission, the guy reveals that civillian casualties is the point. Kinda eerie.