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efficient game design rule (lemmy.blahaj.zone)
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[-] mogoh@lemmy.ml 51 points 1 month ago

Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.

[-] rtxn@lemmy.world 31 points 1 month ago

It's possible that the log writer wanted to fseek to the end of the file and write something, but the target pointer value was somehow corrupted. Depending on the OS, the file might end up having a fuckton of zeroes in the skipped part.

[-] TheEntity@lemmy.world 10 points 1 month ago

That should result in a sparse file on any sane filesystem, right?

[-] rtxn@lemmy.world 9 points 1 month ago

Theoretically, yes. Theoretically NTFS supports sparse files, but I don't know if the feature is enabled by default.

[-] The_Decryptor@aussie.zone 2 points 1 month ago

It supports it, but it's opt-in by apps.

Enabling compression is another option (Though with a speed and size penalty), it's user visible at least.

this post was submitted on 19 Sep 2024
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