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efficient game design (lemmy.blahaj.zone)

cross-posted from: https://lemmy.blahaj.zone/post/16648244

efficient game design rule

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[-] friend_of_satan@lemmy.world 6 points 2 months ago* (last edited 2 months ago)

I'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.

[-] user134450@feddit.org 6 points 2 months ago

or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.

this post was submitted on 19 Sep 2024
260 points (94.8% liked)

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