205
efficient game design
(lemmy.blahaj.zone)
When you trigger an error in a loop but tell your code to not crash but keep logging
This seems like an extreme reaction.
I'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.
or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.
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