205
efficient game design (lemmy.blahaj.zone)

cross-posted from: https://lemmy.blahaj.zone/post/16648244

efficient game design rule

top 5 comments
sorted by: hot top controversial new old
[-] KomfortablesKissen@discuss.tchncs.de 13 points 17 hours ago
[-] CaptainBasculin@lemmy.ml 28 points 20 hours ago

When you trigger an error in a loop but tell your code to not crash but keep logging

[-] ThunderWhiskers@lemmy.world 10 points 20 hours ago

This seems like an extreme reaction.

[-] friend_of_satan@lemmy.world 4 points 18 hours ago* (last edited 18 hours ago)

I'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.

[-] user134450@feddit.org 1 points 6 hours ago

or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.

this post was submitted on 19 Sep 2024
205 points (94.4% liked)

Microblog Memes

5402 readers
3000 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 1 year ago
MODERATORS