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[-] PlasticExistence@lemmy.world 20 points 1 month ago* (last edited 1 month ago)

Games with "tank" controls like Tomb Raider or Legacy of Kain Soul Reaver. I find them painful and unenjoyable.

[-] Cyyris@infosec.pub 15 points 1 month ago

Yuck, yeah. I remember so much of the tension in the first Resident Evil was fighting with the damn controls. It's like trying to run away from something in a dream, and your body isn't doing what you want it to!

[-] argentcorvid@midwest.social 6 points 1 month ago

RE with QWOP controls

[-] xkbx@startrek.website 5 points 1 month ago

SR1 was nowhere near as bad as Tomb Raider. The combat was a bit boring and the puzzles were repetitive, but the platforming was significantly more viable than Tomb Raider.

I mean, I haven’t touched either game in over two decades, and I only briefly played Tomb Raider versus the hundreds of hours I spent in all the Legacy of Kain games, and I frequently watch cutscene “movies” of the LoK titles, but I’m sure that hasn’t created a bias in me whatsoever.

[-] PlasticExistence@lemmy.world 3 points 1 month ago

I want to like LOK:SR, but I can't get past how much I dislike how it controls.

I agree that Tomb Raider is worse though.

[-] MXX53@programming.dev 3 points 1 month ago

This opinion is unpopular among all but one of my friends, but I actually find tank controls to be fairly intuitive. If I haven't played one in a while it takes me about 10 minutes to adjust, but after that, it is second nature for me. But I did play a ton of RE as a kid. Maybe that's why.

[-] PlasticExistence@lemmy.world 2 points 1 month ago

Nothing wrong with knowing what you like. I grew up on arcades and early generation consoles, so my preference skews towards faster paced games with tight controls. Because of that I just don’t enjoy anything that I perceive as slow to control. To be fair though, any games from those early generations that felt slow to control didn’t appeal to me either.

this post was submitted on 20 Sep 2024
36 points (89.1% liked)

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