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submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world

I personally always dislike it, too.

There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also very obviously meant to be played primarily by relatively small children!

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[-] intensely_human@lemm.ee -5 points 1 month ago

That’s kind of the definition of a video game: a game in which the rules are enforced by an unconsciously intelligent mechanism.

A normal game requires trusting the players; a video game does not.

[-] kaffiene@lemmy.world 6 points 1 month ago

Pretty sure you misunderstood the point being made.

this post was submitted on 21 Sep 2024
103 points (91.9% liked)

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