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I am mostly referring to show or movie creators answering questions in ways that might effect the lore. They don't have to be plot holes, super significant, or still held to be canon.

For example maybe it was a small detail they elaborated on or they answered a long running question.

I was originally going to give the example of why characters in Star Wars don't toggle their light sabers on and off during combat but it seems like the explanation I was more of a fan theory from what I can tell.


The question can also apply to video games if you have an answer with one of them.

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[-] sxan@midwest.social 5 points 2 months ago

I'm in no way an expert, and, frankly, I casually disregard canon if it offends me. But I can think of a few potential reasons to have a transporter room.

  • It removes variables from the transporter process, making it safer and more reliable. You either know exactly where you're sending people from, or receiving them to, so it's one less thing to have to adjust.
  • It's a staging area. Even without transporters, today staging areas - where you get everyone together and they mentally prepare to move as a group - are important.
  • When receiving, the transporter pad has a lot of extra security options; you can transport things into secured environments. I feel as if they tended to do this more in TOS, but I don't have an example off the top of my head.

I think the main thing is that it's just safer, because one end of the transfer is a fixed, known constant. You can beam people directly to med bay, but you're adding variables and risk, so you only do it in emergencies.

this post was submitted on 23 Sep 2024
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