39
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 24 Sep 2024
39 points (100.0% liked)
Linux
48335 readers
487 users here now
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Rules
- Posts must be relevant to operating systems running the Linux kernel. GNU/Linux or otherwise.
- No misinformation
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
founded 5 years ago
MODERATORS
I'm a flutter dev, and I've seen testimonies from a former Windows 98 dev about limiting the number of redraws in the shell.
There's deffo extra overhead, but it's not linear - 4k being 4 times as many pixels as 1080p doesn't mean 4k the work to render after the first frame, as the browser/framework will cache certain layout elements.
The initial layout is still expensive, though, so big tables will take longer, but that big table at high Res will probably be less chuggy when scrolling once loaded.
I am not sure... in the case I'm referring to, they were lagging also when scrolling. But it was React, so native browser rendering. And they were actually very large tables, so we had to do some funny things like viewport culling (see react-window).
For what it's worth I've never had any similar performance issues with tables in Flutter (web with the canvas-based render engine, not Android) when applying the same culling technique, they just ran fine at any resolution. Different hardware, though, so it's not an apple to apple comparison.
In any case just to be safe I would personally assume less pixels = less work = less power = more battery life. My opinion is very unscientific though.