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this post was submitted on 25 Sep 2024
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Not too surprising, I imagine removing the PSN login was real close to just cracking the game entirely. Honestly not sure why people would buy the game and then use a third party tool to bypass the PSN requirement as opposed to just pirating the game to begin with.
Back in the day I would use NO CD cracks for games I legit owned because I just didn't want to have to change discs all the time when switching games.
DRM tends to negatively affect paying customers more than pirates, so I could easily see legitimate owners still using cracks to remove DRM that is causing them issues in their legally obtained game.
I made .iso files and mounted them in virtual drives to do the same thing. I could have used cracks but I didn't want a virus and I still had the delusion that doing things "fairly" actually meant anything.
Some DRMs can detect ISOs, so this didn't always work.
Back in the days of windows xp and Alcohol 120% it didn’t. I remember having like 12 virtual disk drives each with an independent iso just to avoid swapping disks.
When I bought Fallouts 1, 2 and Tactics from EB like 15 years ago I couldn't run them even with the disc in the drive. The shitty securom was broken and refused to recognise the disc. It was only thanks to pirates that I was able to crack them and play the copies I fucking paid money for.
DRM is cancer.
I mean... it is removing DRM. It is literally a crack. It is just that people (and outlets) thought they were clever for saying "mod".
So... the crack is down and now there is even more fuel for the "mods are bad because they are for pirates" stupidity.
I think literally 5 people in the entire universe have ever uttered anything approaching the phrase "mods are for pirates". And you somehow encountered all 4 of the others.