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this post was submitted on 10 Oct 2024
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It's more like if you were to make a goldeneye remake that was a dual stick shooter because the n64 controller was an early fumbling attempt at 3d controls. Fixed camera angles were a necessary technical strategy to save polygons for the character models for like a generation and a half. All the justifications of them as Actually Art are cope and nostalgia.
This take is so ridiculously stupid it falls apart under its own logic. If fixed camera angles were supposedly a technical limitation to "sAvE poLgyOns" why do they not feature in 99% of the games on the generations those games came out on?????????
Why does it only feature in a select few survival horror games????????
It's almost like it was a design choice or something
Famous survival horror game FF7
Famous survival horror game Crash Bandicoot