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submitted 1 year ago* (last edited 1 year ago) by d3Xt3r@beehaw.org to c/gaming@beehaw.org

Quake II is back - and it's cross-platform and cross-play too!

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[-] timkenhan@sopuli.xyz 2 points 1 year ago

I wonder if the use of open source engine remains...

[-] BuddyTheBeefalo@lemmy.ml 4 points 1 year ago
[-] timkenhan@sopuli.xyz 2 points 1 year ago

Now that's what I'm talking about!

Let's fucking gooo

[-] argv_minus_one@beehaw.org 1 points 1 year ago

No, it's not. That's just the game DLL, not the engine.

[-] DdCno1@beehaw.org 1 points 1 year ago

Why wouldn't it? Just load the levels into whatever engine you want to use.

[-] argv_minus_one@beehaw.org 1 points 1 year ago

Assuming they didn't imcompatibly change the engine.

[-] hamsterkill@lemmy.sdf.org 1 points 1 year ago

It's using Nightdive's proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech's engines up to 4) remain open source though.

this post was submitted on 10 Aug 2023
119 points (100.0% liked)

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