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submitted 11 months ago by ByteOnBikes@slrpnk.net to c/gaming@beehaw.org
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[-] millie@beehaw.org 13 points 11 months ago* (last edited 11 months ago)

Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they'll say it's too expensive, and if it isn't fully patched on day 1 they'll call it unfinished.

It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they're racing to the bottom.

How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.

[-] Didros@beehaw.org 23 points 11 months ago

"We need to simplify" indie games are doing just fine. It's almost like super massive studios take much more money to make games with less replay value.

And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol

Studios make the games pretty for pre sale hype. Getting people interested without game play.

[-] Tywele@lemmy.dbzer0.com 11 points 11 months ago

And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol

Citation needed

[-] storksforlegs@beehaw.org 1 points 11 months ago

yeah agreed on this point, I dont think most people do this (unless replaying for the nth time)

[-] SaltySalamander@fedia.io 4 points 11 months ago

Most gamers skip the cutscenes and all dialog lol

Sure, on the 2nd replay.

[-] Didros@beehaw.org 2 points 11 months ago

Yeah, "most" seems strong now, but there is enough discourse online to say it isn't uncommon.

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this post was submitted on 12 Oct 2024
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