[-] Didros@beehaw.org 30 points 1 month ago

I like shorts because they are comfy and easy to wear

[-] Didros@beehaw.org 20 points 4 months ago

They are arguing that they have said nothing wrong because men are not allowed in women's spots... ugh

[-] Didros@beehaw.org 22 points 5 months ago

I might just be uninformed, but this all sounds like, "Asian people are collecting the data that white people have been profiting off of for years!" Is that a fair take?

[-] Didros@beehaw.org 24 points 5 months ago

government bans social media because it makes it too easy to see the devastating results of wars that we profit off of

"Who cares about Tik Tok dances?!?!"

[-] Didros@beehaw.org 24 points 6 months ago

More CEO's will die until moral improves.

11
submitted 8 months ago by Didros@beehaw.org to c/gaming@beehaw.org

I've recently seen a lot of videos from Hearthstone creators about the game The Bazaar created by an ex-hearthstone creator. They are selling closed beta access for around $30 for the basic pack, which gives you and a friend access to the game, as well as enough premium currency to unlock the three currently available heroes.

The value proposition isn't terrible in the gaming industry right now. Open beta is supposed to start in December (and totally check the game out. It looks pretty fun!) I'm just so tired of competent QA people being replaced with pay for early access to a "free" game.

The monetization of the game is very odd, but let's discuss how the monetization of a game affects what the developers are incentivised to put effort into. A free to play game is often monetized, similar to League of Legends, mostly through cosmetic overrides for in-game models. This is why most LoL patch notes are new champions that come out with a few skins, new skins for Lux and Ezreal, I mean existing champions. The incentive for the developers is to only make new skins, and on top of that, only new skins for very popular champions.

The Bazaar has a casual mode where if you get ten wins (like Hearthstone Arena), you get a ticket to play a game of ranked mode. You also get one free ranked ticket every day that is use-it-or-lose-it. And if you get enough wins in a ranked run, you are rewarded with treasure chests, which will contain a cosmetic.

The plan is for these cosmetic items to be tradable to other players. For a free to play game, this sounds like a paradise for botting. But also having a "ranked" mode just be the normal mode, but with the possibility of rewards is very silly to me in general. But having a ranked queue that costs money seems terrible. The incentive is for the developers to funnel as many people into paying for ranked runs as possible, but the rewards will decrease in value the more people receive them.

I don't have access to the game due to not wanting to spend on beta testing the game so close to Brighter Shores coming out and Oldschool Runescape Leagues later this month. But I'm not sure I would continue to play this game, considering I don't expect the game to succeed.

What other free to play games have monetization models that incentivise the devs to create the best possible gaming experience for the users? Or is that not sustainable in our current market?

[-] Didros@beehaw.org 35 points 8 months ago

I had an argument with someone online recently where I advocated for removal of national boarders and they came back with, "what about bad people" to which I responded, who are the bad people? And if I consider you a bad person would you be alright being kicked out of your country and not allowed to return. We spoke for about 3 hours and my whole argument was that if he considered rapists (they said rapists and murderers were bad people) fit to be prevented from entering his country would they willingly leave if their wife accused them of rape.

They just couldn't allow themselves to follow through with the thought, it simply stopped with, "I'm a good person" and even when asked if they received consent before sexual acts they said,"no, but I'm not a rapist, I'm a good person"

They love laws like this, because in their minds, they could 100% NEVER be applied to them.

[-] Didros@beehaw.org 36 points 8 months ago

I learned as a kid playing star craft that there are noobs and newbs. Newbs are people new to a game who need help learning. And a noob is someone who has played for a while and refuses to learn and would rather troll.

[-] Didros@beehaw.org 23 points 8 months ago

"We need to simplify" indie games are doing just fine. It's almost like super massive studios take much more money to make games with less replay value.

And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol

Studios make the games pretty for pre sale hype. Getting people interested without game play.

[-] Didros@beehaw.org 55 points 2 years ago

This sounds like a successful efficiency study presented by a horror director.

[-] Didros@beehaw.org 36 points 2 years ago

Elon started x.com back when he was balding.

[-] Didros@beehaw.org 20 points 2 years ago

He purchased his companies from other people who had already developed the ideas. The only patent with Musks name on it for Tesla is the charging port that is proprietary so other electric vehicles couldn't use tesla charging stations.

[-] Didros@beehaw.org 26 points 2 years ago

Yup, that is the goal. Juuuuust short of desperate. That is where we are aiming for most of our population to live.

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Didros

joined 2 years ago