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While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

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[-] Chozo@kbin.social 112 points 1 year ago

I think by "some developers", they're referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.

[-] notintheface@feddit.nu 47 points 1 year ago

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

[-] Goronmon@kbin.social 13 points 1 year ago

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

Larian is about as indie/small as Bethesda was when Skyrim released.

[-] SkyeStarfall@lemmy.blahaj.zone 8 points 1 year ago

AAA games are very rarely as innovative as indie games, it's all just the same rehashed stuff I feel like. Just whatever is "safe".

So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don't interest me.

Although maybe Starfield will be interesting, we'll see. I didn't really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

[-] Thrashy@beehaw.org 9 points 1 year ago* (last edited 1 year ago)

I'm willing to be surprised by it, but I'm not optimistic for Starfield. What I've seen of it so far looks mainly like they grafted chunks of No Man's Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I'd much rather have the next mainline Elder Scrolls game instead, but at this rate I'm going to be 40 before I get to play a sequel to a game that came out in my 20s.

[-] Xero@infosec.pub 4 points 1 year ago

They also lifted chunks of Star Citizen.

[-] Thrashy@beehaw.org 4 points 1 year ago

I'm fairness, incomplete chunks is all that exists of Star Citizen.

Well, that and a whaling operation on the scale of Victorian England's.

[-] cambriakilgannon@beehaw.org 4 points 1 year ago

I am in the SC club and it's a glitchy, broken, incomplete mess while also being one of the coolest gaming experiences I've ever had when it works.

[-] Thrashy@beehaw.org 3 points 1 year ago

About $500 of the ~$600 million they've raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they're any closer to having a complete game, and every time I do, I come away with the sense that they've put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.

[-] cambriakilgannon@beehaw.org 3 points 1 year ago

Whenever I play I just assume there's a reason no one else has tried to make star citizen before. Though they def have a problem with management and scope creep though

[-] Trainguyrom@reddthat.com 3 points 1 year ago

I saw a tier list meme that some teenager made on Discord of every game they'd ever played. You know what didn't appear once on the list? Not a single Grand Theft Auto game nor a single Elder Scrolls game. I asked them why and they said because GTA5 and Skyrim are "old"

They're taking so long between releases now that they missed an entire generation of gamers

[-] cambriakilgannon@beehaw.org 2 points 1 year ago

because it's more profitable to re-release those games over and over again and sell shark cards

[-] MJBrune@beehaw.org 19 points 1 year ago

There are even great AAA studios out there that aren't pushing mtx. I just played uncharted 4 and I can't believe that is almost a decade old. It still holds up. Far better than Rockstar's red dead redemption 2. That said there is room in the industry for everyone. The indie team that takes 6 years to make high quality games to the AAA studio pushing games out every 2 years. Including small indie studios of 5 people making huge hit survival games and indie games that were made in 9 months but have a lot of heart.

Quality is subjective and I think we'll start to see our genres break down as people go towards more and more specific definitions. We've already seen this a bit with the fps reverting back to doomlike with games like prodeus.

[-] peter@feddit.uk 9 points 1 year ago

Even so they won't be panicking. They can just pull a trusty piece of IP out and slap some microtransactions on it and the core target group will be all over it.

this post was submitted on 11 Aug 2023
409 points (100.0% liked)

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