106
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 15 Oct 2024
106 points (100.0% liked)
Gaming
30578 readers
562 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
I don't think requiring online functionality is the death knell of a game in the year 2024. Personally, I'm excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.
Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it's cached on your machine, they can shut down the servers all they want, it's still on your machine.
More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
In this case, it does. The cache for this simulator is a disk cache - and it's completely configurable. You can manually designate its size and which parts of the world it'll permanently contain. There's also a default rolling cache (also on SSD - this program doesn't even support hard drives), which does get overwritten over time.
The CDN to download the initial files were slow, the in game streaming was fine.
Yes, ownership sucks these days, but I don't know how they'd technically pull this off as well without using a remote server. As a philosophy, if we're purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.