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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[-] Kushan@lemmy.world 15 points 1 month ago

One that always stood out to me was the ending of the Tom Cruise war or the world's movie.

Now to be clear, this is not a good film and I don't recommend that anyone bothers to go watch it, but a criticism I regularly saw was that the ending was bad - the aliens all just die suddenly.

That was literally the only thing that film got right from the source material. They changed literally everything else in an attempt to modernise it, it didn't work but they at least kept the ending and that's the bit people didn't like.

[-] Thehalfjew@lemmy.world 5 points 1 month ago

Yeah. It's a movie about surviving. Not winning. And the opening sets up the end.

this post was submitted on 22 Oct 2024
118 points (97.6% liked)

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