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[-] Stovetop@lemmy.world 16 points 1 week ago

While I don't believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you'd use one of these activity cards, the game boots up, and there'd be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.

I don't believe many games used it, though. Not even all of Sony's own offerings.

[-] masterspace@lemmy.ca 3 points 1 week ago

That's what I mean though, both are trying to accomplish basically the same thing, but Sony's implementation is kind of half baked in that it requires developer support and doesn't actually resume the game, just gets you close to where you were.

[-] Stovetop@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

But the Sony implementation wasn't really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be "time savers" of a sort but different strategies were used. One clearly didn't work as well as the other.

[-] iAmTheTot@sh.itjust.works 3 points 1 week ago

I don't think you understand what the function did. It is not a direct comparison to Quick Resume. They do different things.

[-] masterspace@lemmy.ca -1 points 1 week ago* (last edited 1 week ago)

Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.

They took different approaches in design, but both are attempting to tackle the same UX issue.

[-] iAmTheTot@sh.itjust.works 5 points 1 week ago

I mean, Quick Resume cannot get you to anywhere other than where you last left it. That's all. The Activities feature on PS5 was pretty different.

this post was submitted on 24 Oct 2024
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