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this post was submitted on 12 Aug 2023
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Asklemmy
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I have a Maya background only, so I can't compare to Modo or 3dsMax. But I found bridging over to blender not as bad as I thought it would be. It just takes time to get accustomed to the interface and some of its quirks. UV tools seem weak and the outliner hierarchies still leave me stumped, along with their pivot points system, but I'm hopeful I'll get around those eventually.
If you haven't tried Blender 3.5+ I'd recommend you give it a go, perhaps it is not as bad as you may remember. Or not, maybe the juice isn't worth the squeeze in your case, I don't know.