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submitted 2 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

I've been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!

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[-] DdCno1@beehaw.org 1 points 15 hours ago

Which aspects are less developed?

[-] MutatedBass@beehaw.org 2 points 10 hours ago

There are a few things that have stood out to me so far.

Some smaller things:

  • Food doesn't rot.
  • There are no feasts, which were a good oppurtunity to improve relation with a lord/lady.
  • There are less options when camping.

Some bigger things (to me anyway):

  • The courtship system was significantly reduced, basically just a few speech checks where you know the exact % chance of failure/sucsess, then purchase them from their highest ranking clan member.
  • The npc compainions don't feel as unique as in Warband, and I find myself almost always skipping through their dialogue. Maybe this is just my run but I have only had one instance of a companion taking issue with my actions.
  • You can't really start as a nobody anymore. In Warband you could serve as a soldier in someone else's army and work your way up the ladder, it made for a harder path to becoming a vassal and an interesting early game. In Bannerlord you can start as someone who didn't have noble parents, I did, but this part of the game just felt less fleshed out.

I haven't quite started my own kingdom yet, I want to spend some more time as a vassal. But I have heard that kingdom managment and diplomacy feel unfinished to many. I guess I'll have to see this for myself.

[-] DdCno1@beehaw.org 2 points 10 hours ago

Thank you for the detailed answer!

this post was submitted on 03 Nov 2024
28 points (100.0% liked)

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