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Funko Pops, to me.

I understand that some of them are fairly overpriced, but I also really like them as is. It doesn't work on all characters, but it sometimes work on a lot and there's so much representation and variety that it's good to have a few.

If people want to talk about waste of plastic and vinyl, they should bark at the companies who make teeny tiny figurines that serve no purpose and have so little detail that spending any money on them is a waste.

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[-] seth@lemmy.world 4 points 3 days ago* (last edited 3 days ago)

I thought it was great on release. Bugs were mostly easy to work around or beneficial and didn't stop me from completing the game. I stumbled onto a bug that was basically infinite money and unlocked all the cars and motorcycles before it was quickly patched. Also a way to terrain glitch the psychos and beat them when I should've have been strong enough. Cruising through content when you feel like you're breaking the world like Neo dropped into a William Gibson novel is exactly what I wanted from a cyberpunk game.

[-] Kazumara@discuss.tchncs.de 2 points 2 days ago

For me it just crashed often enough that it was frustrating to keep redoing things and one side quest got stuck because an enemy was half dead in the floor and I couldn't finish them.

I let the game rest and played it a year later, it was great then. Half a year later I played it a second time, with different gender, weapons focus, and starting background. It was great again :-)

[-] seth@lemmy.world 1 points 2 days ago

Small unlucky differences like that among players can really make or break a game experience, for sure. I got through the starting areas in Last Epoch on release very quickly, and I only experienced a few crashes that didn't prevent me from having a great time all the way to endgame. That was pure luck I think, bc when I maxxed my character out there were still a lot of players struggling with login and loading crashes, and I know some who refunded the game because they couldn't even get in.

[-] Kazumara@discuss.tchncs.de 1 points 1 day ago* (last edited 1 day ago)

You just reminded me of another one: Monster Hunter World had a leftover behaviour from testing or so. The button L would rotate the camera to the right, as a hardcoded invisible binding.

That doesn't matter much to most people, but I'm left handed, so my movement keys are IJKL instead of WASD. Rotating right whenever you want to step right is completely disorienting, I ended up returning it too.

this post was submitted on 26 Nov 2024
86 points (83.6% liked)

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