[-] luciole@beehaw.org 2 points 17 hours ago

Would you like a fairtrade latte with those organic soylent green?

[-] luciole@beehaw.org 19 points 20 hours ago

If you actually want to finish a game on your own, writing it in C or C++ is terrible advice imho. Just pick a friendly game engine and stand on their shoulders. Oh and for the love of God don't write your own physics engine. Also why are you even mentioning machine learning?

Anyways for a healthy dose of gamedev wisdom from a grey beard at the trenches, Jeff Vogel's blog is nice.

[-] luciole@beehaw.org 16 points 20 hours ago

First rule for any kind of technologist is to ignore the gurus. Critical judgment is, well, critical. All the programming languages are fine, old and new. You're not supposed to marry one.

[-] luciole@beehaw.org 2 points 1 day ago

I don't understand how one would equate YAGNI with writing everything half assed. Is this actually an issue?

[-] luciole@beehaw.org 16 points 1 day ago

I can tell this isn't a prebuilt because your PSU isn't a sus nondescript metal box.

[-] luciole@beehaw.org 10 points 1 day ago* (last edited 1 day ago)

It's not the size that matters, it's your cooking.

[-] luciole@beehaw.org 49 points 4 days ago* (last edited 4 days ago)

I fully expect this to be yet another chromium reskin.

[-] luciole@beehaw.org 6 points 6 days ago

Hope is two things: wanting a certain outcome and believing it’s possible. Hope can be delusional if its object is impossible, but in no way are all objects of hope universally out of reach. As for hope being brought by despair... well this is plain silly as the definition of despair is literally hopelessness. In that sense I’d argue that hope is actually brought by perceived uncertainty, which sounds pretty boring although it has the merit of being reasonable.

8
submitted 3 weeks ago by luciole@beehaw.org to c/music@beehaw.org

Love the dark autumnal vibes. Music that takes its time.

38
submitted 1 month ago by luciole@beehaw.org to c/technology@beehaw.org

cross-posted from: https://lemmy.zip/post/23941424

Blue ticks, but for business web links.

35
submitted 3 months ago by luciole@beehaw.org to c/gameart@sopuli.xyz

Salamander (Life Force in the USA) is an arcade scrolling shmup developed by Konami in 1986 as a spin-off of Gradius.

I never actually played. I just enjoy that artwork 🔥

2
submitted 4 months ago by luciole@beehaw.org to c/music@beehaw.org

Young artist with inspired angsty compositions. They have an EP out and I'm hoping they eventually get around to dropping a full album.

55
submitted 4 months ago by luciole@beehaw.org to c/gameart@sopuli.xyz

This one has a special place for me. The lushness and the other-worldliness is so appeasing.

119
Don’t rule (beehaw.org)
submitted 4 months ago by luciole@beehaw.org to c/196@lemmy.blahaj.zone
[-] luciole@beehaw.org 74 points 5 months ago

Also chaotic neutral: prioritizes issues by curiosity.

4
submitted 7 months ago by luciole@beehaw.org to c/music@beehaw.org

Fresh new Louis Cole dropped along with announcement for a whole new orchestral album to be released Aug. 9.

53
Happy Pi Day! (beehaw.org)
submitted 8 months ago by luciole@beehaw.org to c/science@beehaw.org

It’s March 14th! An excellent day to eat pie and do maths. I might brush up on my geometry and try the NASA Pi Day Challenge.

2
submitted 8 months ago by luciole@beehaw.org to c/music@beehaw.org

"SMILE is a post-punk band with a singer who prefers not to sing."

Whole album's a banger. Sort of Sonic Youth vibes except I don't get bored halfway through (sorry Sonic Youth fans 😬)

[-] luciole@beehaw.org 135 points 11 months ago

She has 110 millions insta followers. 100,000 represent a 0.1% loss. I wish only 0.1% of the population were homophobic.

64
miam~miam (beehaw.org)
submitted 1 year ago by luciole@beehaw.org to c/humor@beehaw.org
[-] luciole@beehaw.org 72 points 1 year ago

OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going "psshht" in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.

And it’s all in a child friendly, non gory, voxel style.

37
submitted 1 year ago by luciole@beehaw.org to c/fuck_cars@lemmy.ml

This report published on August 30 by Vias (Belgium) studies the relationship between the car’s characteristics (such as size, weight and power) with injury severity in case of collision. It’s available in French and Dutch only, but it includes an English summary.

Here’s an excerpt:

With the exception of vehicle age, we find that vehicle characteristics that reduce the injury severity of car occupants, such as high mass, are more likely to be detrimental for the other party. For example, when the mass of a vehicle increases by 300 kg, the probability of fatal injuries for car occupants decreases by half while the same probability for the other party increases by 77% for car occupants and 28% for vulnerable road users, respectively. A similar pattern is seen for other vehicle characteristics such as power and pickup trucks. This indicates an opposite relationship between occupant safety and opponent safety, or put another way: vehicles with a high capacity to protect their occupants (= high crashworthiness) tend to have a lower capacity to protect the opponent (= high crash aggressiveness).

Big takeaway for me: if the vehicle hitting a pedestrian or a cyclist is a pick-up, the victim is 91% more likely to be severely wounded and 196% more likely to be killed.

1
submitted 1 year ago by luciole@beehaw.org to c/music@beehaw.org

The song's on the album Favours: https://slagqueens.bandcamp.com/album/favours

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luciole

joined 1 year ago