1
submitted 1 month ago by Azrael@lemmy.ca to c/games@lemmy.world
17
submitted 1 month ago by Azrael@lemmy.ca to c/adventuregames@lemm.ee
33
submitted 1 month ago by Azrael@lemmy.ca to c/adventuregames@lemm.ee

I might be in the minority here but to me the worst one is the "Monkey Wrench' in Monkey Island.

Although, it is funny in English.

What's yours?

47
submitted 2 months ago by Azrael@lemmy.ca to c/games@lemmy.world

I get that Steam is where everything and everyone is at. And that the user experience and functionality is best there BUT having another player to try an compete with Steam is a good thing, right?

If anyone can try, it's the Fortnite Bank.

So, why the hate?

3
submitted 2 months ago by Azrael@lemmy.ca to c/science@lemmy.world
[-] Azrael@lemmy.ca 2 points 2 months ago

I'd love for the AAA scene to be so diverse that we get point and click from them too.

Not really a dig to the Indies working on them (heck, I'm working on one) but more diversity in games would be awesome!

[-] Azrael@lemmy.ca 3 points 2 months ago

Oh wow! That really looks similar! I hadn't seen it before! They are really talented 😊

[-] Azrael@lemmy.ca 4 points 2 months ago

Another World, is the one. Flashback was one of the other references, too.

Good eye, friend! πŸ˜‰

46
submitted 2 months ago by Azrael@lemmy.ca to c/retrogaming@lemmy.world

Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship.

Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

Dialogue choices, puzzles and minigames will help you unravel the ship’s secrets and reveal your crew’s motives.

114
submitted 2 months ago by Azrael@lemmy.ca to c/games@lemmy.world
[-] Azrael@lemmy.ca 8 points 2 months ago

A cummendable effort! We'll done! πŸ’―

[-] Azrael@lemmy.ca 8 points 2 months ago* (last edited 2 months ago)

Not sure if "best" is the right word, but Joel's death scene was so impactful, even when I knew he had it coming and had to happen.

Also, over a decade ago but inFamous 2 evil ending when you last encounter Zeke. Oof, what a gut punch!

[-] Azrael@lemmy.ca 3 points 2 months ago

Yeah! I can see that! Unravel comes to mind too (Out of nowhere)

[-] Azrael@lemmy.ca 3 points 2 months ago

Yeah! Exactly like those!

[-] Azrael@lemmy.ca 4 points 2 months ago

So GOOD!!!! You are right...

61
submitted 2 months ago by Azrael@lemmy.ca to c/games@lemmy.world

After the "Dave the Diver" nomination for Best indie Game at the Game Awards, I've been struggling to draw a clear line here.

I feel like, yes, Dave the Diver feels very Indie to "me" but it's hard to say that of the studio itself.

Is the "Indie feel" something bigger studios might look to imitate in the future?

I might get behind something like that.

[-] Azrael@lemmy.ca 8 points 2 months ago

"Hop in, Hop out"?? Maybe?

29
submitted 2 months ago by Azrael@lemmy.ca to c/games@lemmy.world
[-] Azrael@lemmy.ca 4 points 2 months ago

Stray was a good one! There's a tiny one called The Last Day of June on PlayStation Plus (I think it's still there) that I liked too. It's at most 4 hours, but the story guides it, if you like that kind of game.

[-] Azrael@lemmy.ca 8 points 2 months ago

I agree, a game can just be a "game". It doesn't need a story to be fun. My issue with the current trend isn't that games "need" a story, it's the bloat added to fun games to keep you in them artificially.

From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.

Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.

27
submitted 2 months ago by Azrael@lemmy.ca to c/gaming@lemmy.zip

Games in the AAA space tend to be "forever games." Almost demanding all of your free time to enjoy it. Even single-player ones, like Elden Ring and the new God of War(s), they have a story, but they want you to be in their worlds for as long as possible.

Don't get me wrong, I love a good story, but can we get shorter games? Like, concise experiences that are free of bloat?

I find myself ignoring AAA announcements because I "know" they will be games that take forever.

35
submitted 2 months ago by Azrael@lemmy.ca to c/gaming@lemmy.ml

Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship. Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

Dialogue choices, puzzles and minigames will help you unravel the ship's secrets and reveal your crew's motives

49
submitted 2 months ago by Azrael@lemmy.ca to c/gaming@beehaw.org

As I get older, I notice that the open world formula is tiring! I much prefer a linear game told well than the same game with add-ons.

I was looking forward to Days Gone. I haven't had it spoiled for me, so I picked it up and when I realized it was open world, it killed my enthusiasm for it.

I just can't go hours on end forever just because.

For me, open worlds are almost a Nay! I've heard great things about Days Gone, and I want to play it, but the amount of time it will take to go through the story, because it's open world, I don't know. I get tired just to think about it.

What about you? Do you enjoy open-world games? Do you seek them?

[-] Azrael@lemmy.ca 4 points 2 months ago

That's awesome! "Another World" is indeed one of the visual inspirations for the art style πŸ˜‰. Good eye πŸ˜‰.

You really are observant, the dialogue options are that big because at first we aimed for mobile too then quickly realized this game is not a mobile game and are yet to update the UI for dialogues.

We will eventually do it, but there's only two of us working on it in our spare time so making sure the frame work is fully there is our priority.

99% of the features are present, 90% of the story outline is complete so everything is falling into place and we aim to launch late 2026. Wish us luck 🀞.

Nitpick away! The more nitpicking the more encouraging it gets for us. That means, that only surface level issues are present. (πŸ€žπŸ˜…)

As for the teaser trailer, yeah that needs to change, once the demo is out you'll see that changes are needed too. I'd love to hear your thoughts when we release it.

Thanks for the encouragement and support! πŸ₯³

It means a lot 🀩

view more: next β€Ί

Azrael

joined 2 years ago