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submitted 2 weeks ago by Artisian@lemmy.world to c/factorio@lemmy.ml

I've been playing space age with 0 evolution increase over time (killing bases still increments it). So I've been eager to work around biter bases and pentapods.

Biter spawners can all be blocked by a pattern like the image; surrounding them with walls or solar panels or pipes prevents spawning. (This is intended behavior.) What is not mentioned anywhere afaik is that this also seems to prevent biter expansion from that base.

The same is only partially true for pentapods! Small egg rafts only spawn wrigglers (at low evolution?), and it seems you can block them off as in the image above. I have yet to see one try to expand from a surrounded small spawner.

In both cases, surrounded spawners seem to absorb a small amount of pollution/spores, be unable to spawn anything, and sit passively. No attack triggered.

But (regular) egg rafts are different. They spawn stompers and strafers which can spawn and stand directly on top of the raft. I tried and failed to prevent this spawning by packing the space with spider-trons. Also, given enough time a surrounded egg raft will eventually expand (afaik, it seems to spawn a wriggler in a crevice which then attacks its way out. I've never seen it just spawn a wriggler).

Relatedly: Stompers and strafers can stand between tiled solar panels, but not walls. Stompers only damage buildings with each step if they are aggresive.

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submitted 4 months ago by Toribor@corndog.social to c/factorio@lemmy.ml

It's been a little bit since Space Age released and I'm curious to hear what everyone has been up to lately in their factory!

On my part I've been ready to go to Aquilo for a while now but I got distracted rebuilding everything on Nauvis with a rail-based city block design. I also got a calcite mining platform up and running and switched over a bunch of production to use molten metal.

I'm hoping to check out Aquilo anytime now but I might have to do a bit of work on Gleba and Fulgora before I can afford to be stranded again.

What sorts of things have you been working on in your factory?

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submitted 6 months ago by sexy_peach@feddit.org to c/factorio@lemmy.ml
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submitted 6 months ago by tuxicoman@jlai.lu to c/factorio@lemmy.ml

there are no ennemies neither pollution cloud. so why is it in the UI?

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submitted 6 months ago by Nemoder@lemmy.ml to c/factorio@lemmy.ml

I only just discovered that efficiency modules work in biochambers to reduce nutrient cost! Such a game changer for Gleba.

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submitted 6 months ago by Simon@lemmy.dbzer0.com to c/factorio@lemmy.ml

Why.

Why can't my non-nuclear dreams not be memes.

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submitted 6 months ago by tuxicoman@jlai.lu to c/factorio@lemmy.ml

I landed on Vulcanus, setup a base so that I can launch rockets from there. Unlocked of course the drill and foundry. I could not kill a worm yet. I need more weapon upgrades from Nauvis.

My question is :

What do you transport from Vulcanus to Nauvis? only the drills, foundries and orange science?

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submitted 6 months ago by slazer2au@lemmy.world to c/factorio@lemmy.ml
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submitted 6 months ago by tuxicoman@jlai.lu to c/factorio@lemmy.ml

my understanding is that you have no way back. thus your main base can be stuck or swarmed by biters.

is that true?

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submitted 7 months ago by taaz@biglemmowski.win to c/factorio@lemmy.ml
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submitted 7 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 7 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml

Only a few days before Space Age!

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submitted 7 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 8 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 8 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 8 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 8 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 8 months ago by taaz@biglemmowski.win to c/factorio@lemmy.ml

cross-posted from: https://biglemmowski.win/post/2418820

For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down ...

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submitted 9 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 9 months ago by PCurd@feddit.uk to c/factorio@lemmy.ml
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submitted 9 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 9 months ago by als@lemmy.blahaj.zone to c/factorio@lemmy.ml
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submitted 9 months ago* (last edited 9 months ago) by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml

Factorio blog about new enemies!

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submitted 9 months ago by Psyhackological@lemmy.ml to c/factorio@lemmy.ml

cross-posted from: https://lemmy.ml/post/19176020

Compressed using ImageMagick and oxipng as cosmic-screenshot produces huge sizes that Lemmy doesn't want to handle.

Desktop

Wallpaper

Appearance (based on Factorio.com)

  • Dark: true
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  • Use theme accent color as active window hint: true
  • Style: Square
  • Active window hint size: 6
  • Gaps around tiled windows: 12
  • Experimental settings > Apply this theme to GNOME apps: true

Other configuration should be visible, just a matter of taste and Factorio UI.

Factorio.ron

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submitted 10 months ago by als@lemmy.blahaj.zone to c/factorio@lemmy.ml
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