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submitted 4 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

What have you been playing?

I've been playing a lot of Mario and Luigi Brothership. It's pretty ok! Def not like an amazing game but I don't think it's the 4/10 IGN gave it

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submitted 4 weeks ago* (last edited 4 weeks ago) by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the Donkey Kong series of games. What is your favorite game featuring this character? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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Hi gamers of Lemmy. Lemm.ee is ending, and perhaps I'll start a new account on another server, but I wanted to write this before I go - as a sort of Swan Song, as it were.

I'm a fairly long time gamer, right back from Repton and Chuckie Egg, through Civ, Lemmings, Myst, Age of Empires, Wesnoth, Skyrim, Endless Sky and, most recently, Baldur's Gate 3. I have Chronic Fatigue Syndrome - not as badly as some, but nightmare enough, and sprinkled with some measure of ADHD and Autism: so, besides being a lot of fun, the games have helped me as the way I can switch off, zone out from the pain of my body and the restlessness of life, and actually get some rest... of sorts.

But the last year or so I've been realising they're causing me problem too. Not something I wanted to admit! So this is the story of me ending my gaming addiction. The concept will be unpopular here I guess, but I hope it will help some. It was, after all, many posts (mostly on Reddit) from people coming off other addictions that really helped me see parallels with how games are to me.

So as not to be too boring, let me retell in bullet points.

  • Games are essential for getting... I call it 'emotional energy' back. And physical energy too, else I might just be pacing and thinking, unable to stop.
  • But, especially as I got a bit older, tiring on my eyes, and mentally. Also more physically tiring than if I could (if ever I could!) just lie back and rest.
  • I've discovered that more of the 'rejuvenation' I'd get is an illusion too. The gaming blots out the stress (yet sometimes makes its own far worse!) but really I'd be more restless after, than if I'd managed to let go without the games.
  • But again, I can't let go without the games! So I gave up trying - until realising how much my 'need' for games follows the addictive patterns, so (uncomfortably) I started to wonder...

I also realise I'm giving a lot of time to games that, if only I could manage my time better I could give to much more worthwhile things, like helping people out in the world. So a month ago a few life circumstances came together, and I've signed up for a new education course. Rather than cope with all the new stresses of that at the same time as possible gaming withdrawal symptoms, I figured I'd give up the games completely, a month early. (And doomscrolling too, but that's proving harder... proving it's also addictive to me more than I wanted to admit!)

  • I weaned off for a few weeks, unintentionally, and just recently started fully.
  • Sometimes it's awful not being able to relax with a game (or five... or ten... or even one) after a particularly hard few days. But even then I might be making life harder out the other side, besides interrupting the detox.
  • I've found I have more energy. I'm a kinder, more helpful person, especially partner and father, because though I'm still so tired, there's time opening up where I didn't think I had energy, but without the games soaking up the dregs there's some left.
  • In fact, I can apply more energy than I thought I had, without burning out, though it hurts sometimes. Turns out the games frequently exacerbated burn out before relieving it.
  • And I'm more emotionally reliable. Just on occasion, boy am I grumpy if I needed a rest but I'm interrupted from a game, especially if I was losing! Now I'm safer to approach. (I'd like not to be interrupted even so! But especially I'd like not to snap at people if I am.)

I really don't want to be against games. Especially when I was blamed so much - unjustly, I think; explicitly and implicitly - when I was younger for gaming. But having had this experience, which looks set to be a key part of a huge changearound in my life, I hope for some of you it might help too.

To close, my greatest trick.

  • I lie back in my bed, and tell myself, "I don't need the dopamine hit."
  • Often enough now, it works. I relax. Quite often I even fall asleep, which I almost never used to be able to do in the daytime. Dull, I know. But afterwards it means I can do the things that really matter to me.
  • The compulsion lets go. My head physically relaxes. Somehow, I don't really want the game any more - which I find quite disappointing, but I remind myself it's for something better. Either I sleep or, in a bit, I get up, and I do some work - when otherwise I'd have gamed a while, then found I need another rest, and finally decided that's enough work for one day and I'll try again tomorrow. (Chronic Fatigue is a beast! It still is.)

And (to double-close?) I find a similar mind-trick is helping me get going with work. (At least it feels similar in my head.) Somehow I can start a bit of work that I can't face; but I can sit down and relax and try, and it works much more than I'd have dared expected in the past.

  • But not, I may add, with such reliable results if I've just had that one game first before getting started. Oh, I wish! But that's how it is

... for me. YMMV.

Regards,

An Innocent Bystander

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submitted 2 days ago by atro_city@fedia.io to c/gaming@beehaw.org

"Companies just started taking away your purchases, nobody stopped them, and it slowly got normalised."

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I can't really explain that much without spoiling stuff about the game that really should not be spoiled. It's honestly a very, very unique game which if nothing else does makes it worth a look if you're okay with horror-type games. All I will say is:

  • I was about to fire it up today, and I decided that probably the avenue I had gotten myself to isn't the most productive way forward. I dithered a little bit and then decided to hit "New Game" (which is an option that isn't even available when the game starts) and take my chances with what would happen, banking that it would let me strategize things a little bit better.
  • WHAT THE FUCK, THE "NEW GAME" BUTTON I WORKED SO HARD FOR IS GONE AGAIN NOW
  • I get it why it's gone. Guess I'm "continue"ing and finding out what comes next lol
  • This is a good game
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submitted 3 days ago by sirico@feddit.uk to c/gaming@beehaw.org

cross-posted from: https://feddit.uk/post/31703716

cross-posted from: https://feddit.uk/post/31703708

I know these rarely have any sway with our governments and there is more important things in the world atm, but it's getting close to the end now and it's worth a reminder.

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Playdate Season 2 (beehaw.org)
submitted 2 days ago by jay@beehaw.org to c/gaming@beehaw.org

Who else is enjoying Playdate season 2? Any favorite games so far? I haven’t dug in enough, but I like Fulcrum Defender.

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submitted 3 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Free article provided by Jason Schreier

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submitted 3 days ago* (last edited 3 days ago) by ProdigalFrog@slrpnk.net to c/gaming@beehaw.org

cross-posted from: https://lemmy.world/post/31873281

  • The EU Citizens petition to stop killing games is not looking good. It's shy of halfway where it needs to be, on a very high threshold, and it's over in a month and change.
  • paraphrasing a little more than a half hour of the video: "Man, fuck Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign."
  • The past year has been quite draining on Ross, so he's done campaigning after next month.
  • It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK's seems to be run by old men who don't understand what's going on.
  • At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
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Game Information

Game Title: Lost in Random: The Eternal Die

Platforms:

  • PlayStation 5 (Jun 17, 2025)
  • Xbox Series X/S (Jun 17, 2025)
  • Nintendo Switch 2 (Jun 17, 2025)
  • Nintendo Switch (Jun 17, 2025)
  • PC (Jun 17, 2025)

Trailer:

Developer: Stormteller Games

Publisher: Thunderful

Review Aggregator:

OpenCritic - 82 average - 87% recommended - 31 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 8 / 10

Lost In Random: The Eternal Die is an intense action roguelike that blends challenge and RNG to perfectly suit its narrative and aesthetic themes.


COGconnected - Mark Steighner - 79 / 100

Lost in Random: The Eternal Die isn’t literally a sequel, of course. It’s an interesting switch to a new genre, and a gamble that pays off. With its fast, challenging, colorful action and a unique setting, Lost in Random: The Eternal Die puts a compelling spin on familiar roguelike mechanics. Both fans of the genre and the first Lost in Random game should find plenty to enjoy.


Checkpoint Gaming - Elliot Attard - 8.5 / 10

Lost in Random: The Eternal Die is a smart sequel. It leans on the original's strongest elements in the aesthetic and stylistic choices, whilst moving the gameplay into a new and entertaining direction. It doesn't do anything groundbreaking, though it does succeed at producing a high-quality product that feels good to play. Thanks to an interesting upgrade system and in-built chance mechanics, The Eternal Die stands out on its own and proves to be a game absolutely worthy of your time.


Console-Tribe - Simone Cantini - Italian - 75 / 100

While it doesn’t reinvent the genre, Lost in Random: The Eternal Die delivers a roguelike experience with a distinct personality. Its clever upgrade system adds a strategic twist to the familiar gameplay, and the Burton-inspired art style creates a captivating world. A solid recommendation for anyone seeking an accessible yet characterful roguelike.


Digital Chumps - Nathaniel Stevens - 9 / 10

Lost in Random: The Eternal Die, developed by Stormteller Games, is a far deeper and richer action roguelite experience than expected. It has quick-moving action with a healthy amount of good progression to keep gamers coming back for more. The upgrade system helps enhance the experience and works more often than it doesn’t. Regardless, this game is fun to play and something gamers can get lost in for hours and hours.


DualShockers - Ethan Krieger - 8.5 / 10

Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.


GameBlast - Farley Santos - Portuguese - 8 / 10

Lost in Random: The Eternal Die offers a solid formula that blends intense action with elements of luck in a dark and stylized universe. The striking setting, variety of weapons, and customization options provide enjoyable moments throughout the campaign. The combat stands out for being fast-paced and challenging, and although the dice mechanics aren’t as influential as promised, there’s still room to experiment with different battle approaches. However, the experience is limited by repetitive environments and enemies, as well as a progression system that’s less deep than it seems. The unpredictability hinted at by the theme rarely has a significant impact on gameplay, diminishing the player's decisions. Still, while it lasts, The Eternal Die offers an engaging journey, appreciated for its aesthetic and pace, even if it doesn't take as many risks as it could have.


GameFM - Douglas Souza Dos Santos - Portuguese - 7.5 / 10

Lost in Random: The Eternal Die is a fun and well-structured roguelite, with a narrative that, although simple, works efficiently as a backdrop for the experience. However, despite the good start, the experience loses strength over time. The repetition of rooms, the limited variety of enemies and the shallow randomization cycles make the gameplay tiresome. In the end, Lost in Random: The Eternal Die delivers a solid foundation, with creative ideas and a striking visual style, but stumbles precisely in the execution of its randomization systems - the central and vital element for a roguelite, compromising the depth of the experience.


GameGrin - Dylan Pamintuan - 8 / 10

Lost in Random: The Eternal Die is a great time for any fan of roguelites. It is, unashamedly, like Hades, but also a seriously fun time that I enjoyed almost every single moment of… aside from some of the glitches I ran into.


GameMAG - Russian - 8 / 10

Perhaps Lost in Random: The Eternal Die is too short for its genre. But the result of Zoik studio's work is more than enough for a relaxing time.


GameSpew - Kim Snaith - 8 / 10

One of my favourite roguelikes of recent years, Lost in Random: The Eternal Die takes the world of 2021's excellent Lost in Random and turns it into something new. It's a whimsical, action-packed adventure, with combat that feels smooth and satisfying. Even facing the game's ferocious bosses is seriously exhilarating. It's just a shame there's not a little more variation between runs, but that's to be expected.


Gameliner - Philip Zeldenthuis - Dutch - 4 / 5

Lost in Random: The Eternal Die offers a challenging and varied gameplay loop with strategic combat and engaging mechanics, though its fragmented storytelling makes it hard to connect with protagonist Aleksandra despite the lore-filled world.


Gamepressure - Matt Buckley - 8 / 10

Lost in Random: The Eternal Die has a well-crafted world, clever mechanics, and satisfying action. While it has its flaws, it’s a game that’s worth your time, whether you’re a fan of the action roguelite genre or not. Between the inventory management and its fascinating exploration of how to explain a roguelite mechanic through the game world, I hope many future titles in the genre are paying attention.


GamesRadar+ - Miri Teixeira - 3.5 / 5

You can employ your trusty die, Fortune, to spice up gameplay with a randomized twist.


GamingBolt - Ravi Sinha - 8 / 10

In a world where rogue-lites are a dime a dozen, Lost in Random: The Eternal Die stands out with its Relics system, fun combat, and solid presentation. It's no Hades (and the similarities are too obvious to ignore), but it's still enjoyable in its own right.


Hinsusta - Sebastian Motter - German - 8 / 10

Lost in Random: The Eternal Die is not a simple sequel, but a bold evolution of the unusual universe of Lost in Random. It shifts perspective, tone, and structure, yet remains surprisingly coherent at its core. Aleksandra is a strong protagonist, the new system of relics, cards, and dice mechanics feels well thought-out, and the four biomes are challenging without being frustrating. Above all, Lost in Random: The Eternal Die just feels right.


IGN Italy - Alessandra Borgonovo - Italian - 8 / 10

A short but engaging roguelite. Its mechanics are both immediate and layered, and it closes the adventures of Queen Alexandra very well after Lost in Random.


Kakuchopurei - Jonathan Toyad - 70 / 100

Lost In Random: The Eternal Die is a fun roguelite jaunt at most, with some polish and tweaks that are welcome in the genre. You'll make good progress with the game's story while also revelling in its intense action and temporary roguelite power-up system that's in tune with its analog gaming backdrop. It's not a royal flush, but it's a steady hand that's enough to sate your roguelite action-heavy tendencies.


LadiesGamers.com - James Luff - Liked-a-lot

Lost in Random: The Eternal Die doesn’t try to revolutionise the roguelite genre, but it doesn’t need to. Its combination of stylish presentation, solid combat, and clever mechanics makes it a worthy addition to the genre. If you’re feeling burnt out on roguelikes, it might not reignite your passion, but for fans of the format or the world of Lost in Random, it’s an easy recommendation.


Loot Level Chill - Lyle Pendle - 9 / 10

Lost in Random: The Eternal Die has some of the best combat I've ever experienced in a Roguelike, and has loads of clever tricks up its sleeves.


Nindie Spotlight - Justin Nation - 9.2 / 10

Running with the characters and lore from Lost in Random, the move to roguelike action is a reasonably-good one


PSX Brasil - Bruno Ribeiro - Portuguese - 95 / 100

Lost in Random: The Eternal Die is a bold sequel that completely abandons the original's formula and manages to emerge victorious from this reinvention. By embracing the roguelite structure with a striking visual identity, creative combat mechanics and a high replayability factor, the game delivers a captivating and addictive experience. The variety of possible strategies, unpredictable encounters and immersive setting ensure a journey that is always fresh and intriguing. Although the randomness of the rewards can generate frustrating moments and the roguelite style naturally brings some repetition, the game makes up for it with constant progression, variety of content and its own personality, being a title that shines both in its gameplay and its style.


PlayStation Universe - Tony Colton - 9 / 10

With excellent addictive and responsive gameplay, a compelling narrative, glorious sound and stellar voice acting, Lost In Random: The Eternal Die is a game dying to kill you with its charm. An indie gem you should grab with both hands.


So Many Games - Steven Landray - 3.5 / 5

Lost In Random: The Eternal Die manages to be an enjoyable roguelike at times, with design values carried faithfully from its predecessor giving it a stunning look and feel – despite this, the game fails to deliver anything new and captivating to the genre.


Spaziogames - Marino Puntorieri - Italian - 7.4 / 10

It's certainly not fair to say that Lost in Random: The Eternal Die is a bad project-far from it-but there's a clear and undeniable sense that it's a far less daring effort than expected. That said, it remains a solid roguelite that, with a fair amount of cleverness, manages to attract genre fans thanks to a wide range of ability combinations and an element of unpredictability that enhances its overall replay value. Still, when considering the full narrative and artistic potential of the world of Alea-with its biting critiques and grotesque tales-it's hard not to feel a tinge of regret.


The Games Machine - Daniele Cucchiarelli - Italian - 8 / 10

Stormteller Games' Lost in Random: The Eternal Die fights, dodges, stings and hits hard to try and knock out rival Hades. It comes close to doing so thanks to convincing and compelling gameplay, but less deep and eclectic than Supergiant Games' masterpiece. Still, it remains an excellent product that fans of the genre should seriously consider.


Thumb Culture - 5 / 5

For the story side of things, the game is amazing. I was excited to learn more about the tragedy that happened to Queen Aleksandra in the first games. And more so on finding out how the world of Random was created. Gameplay-wise it’s solid, but it does also feel less random with not a lot changing between runs. But that doesn’t take away from the great combat and fun abilities you’re able to combo together. I would say the last boss was a little bit of a letdown. However, I love the Duke & Duchess boss as I felt it suited the theme of Randomness world perfectly. And not just from a story standpoint, but in combat as well. If you loved the first game, then I’d highly suggest Lost in Random: The Eternal Die just for the bits of lore alone.

Playing new games, there’s always a chance that it’s not the one. Luckily enough, the game rolled a six with me.

And that’s why Lost in Random: The Eternal Die gets the Thumb Culture Platinum Award.


Uagna - Lorenzo Bologna - Italian - 8 / 10

Lost in Random: The Eternal Die is one of the most successful Hades-like experiences. Despite the complexity of the development process, Stormteller Games and Thunderful have succeeded in the far from easy task of creating a fun and immediate product that manages to carve out its own place in the increasingly crowded roguelike landscape.


Video Chums - A.J. Maciejewski - 8.1 / 10

Lost in Random: The Eternal Die is one of the best action-packed combat-heavy roguelikes you can play and with hearty challenge to spare. 🎲


XboxEra - Jesse Norris - 7.8 / 10

Lost in Random: The Eternal Die is a short, fun experience. It takes all the classic elements of the roguelite genre and meshes them into this world seamlessly. It’s well worth checking out whether at full price or via Game Pass.


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submitted 4 days ago* (last edited 4 days ago) by theangriestbird@beehaw.org to c/gaming@beehaw.org
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Hytale is no more (hytale.com)
submitted 4 days ago by xavier666@lemm.ee to c/gaming@beehaw.org
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submitted 3 days ago by alyaza@beehaw.org to c/gaming@beehaw.org
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submitted 4 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 91 average - 96% recommended - 52 reviews

Critic Reviews

ACG - Jeremy Penter - Buy


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10


Atarita - Eren Eroğlu - Turkish - 86 / 100


But Why Tho? - Matt Sowinski - 9 / 10


CGMagazine - Jordan Biordi - 9 / 10


CNET - Oscar Gonzalez - Unscored


COGconnected - Rhett Waselenchuk - 100 / 100


ComingSoon.net - Tyler Treese - 9.5 / 10


Console Creatures - Bobby Pashalidis - 9 / 10


Dexerto - Brad Norton - 5 / 5


Digital Trends - Giovanni Colantonio - 4 / 5


Echo Boomer - David Fialho - Portuguese - Essential


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10


GameSpot - Diego Nicolás Argüello - 7 / 10


Gamersky - 心灵奇兵 - Chinese - 9 / 10


Gamesource Italia - Enrico Andreuccetti - Italian - 95 / 100


Gaming Nexus - Jason Dailey - 10 / 10


GamingBolt - Shubhankar Parijat - 10 / 10


HCL.hr - Zoran Žalac - Unknown - 82 / 100


IGN Italy - Francesco Destri - Italian - 8 / 10


IGN Spain - Alejandro Morillas - Spanish - 10 / 10


INDIANTVCZ - Filip Kraucher - Czech - 7 / 10


INVEN - Kyuman Kim - Korean - 9 / 10


Kakuchopurei - 90 / 100


KonsoliFIN - Niko Lähteenmäki - Finnish - 4 / 5


Le Bêta-Testeur - French - 8.7 / 10


LevelUp - Spanish - Unscored


Loot Level Chill - Chris White - 10 / 10


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 87 / 100


Nexus Hub - Sam Aberdeen - 10 / 10


One More Game - Chris Garcia - 9 / 10


Oyungezer Online - Eren Eryürekli - Turkish - 9 / 10


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100


Paste Magazine - Elijah Gonzalez - 9.3 / 10


Pizza Fria - Álvaro Saluan da Cunha - Portuguese - 10 / 10


PlayStation Universe - Joe Richards - 9.5 / 10


Push Square - Liam Croft - 10 / 10


Quest Daily - Shaun Fullard - 9 / 10


Restart.run - Jesse Vitelli - 3 / 5


SECTOR.sk - Michal Korec - Slovak - 8.5 / 10


SavePoint Gaming - Jake Su - 9.5 / 10


Sirus Gaming - Kurt John Palomaria - 9 / 10


The Outerhaven Productions - Cody Perez - 3.5 / 5


TheSixthAxis - Tuffcub - 8 / 10


Toisto - Joonatan Itkonen - 5 / 5


Tom's Guide - 4.5 / 5


Too Much Gaming - Carlos Hernandez - 5 / 5


WellPlayed - Adam Ryan - 10 / 10


Worth Playing - Chris "Atom" DeAngelus - 9 / 10


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Game Information

Game Title: FBC: Firebreak

Platforms:

  • PC (Jun 17, 2025)
  • PlayStation 5 (Jun 17, 2025)
  • Xbox Series X/S (Jun 17, 2025)

Developer: Remedy Entertainment

Review Aggregator:

OpenCritic - 65 average - 30% recommended - 45 reviews

Critic Reviews

AltChar - Semir Omerovic - 80 / 100

FBC: Firebreak isn’t a revolutionary co-op shooter, but it is a very solid and surprisingly confident first attempt by Remedy to step into a new space. It borrows familiar mechanics and wraps them in the kind of surreal, stylish atmosphere that fans of Control will eat up. The shooting is solid, the content is respectable, and the tension ramps up nicely when things go sideways.


But Why Tho? - Charles Hartford - 5.5 / 10

FBC Firebreak delivers an experience that is, at best, competent and, at worst, tedious. Given the glut of options in the multiplayer FPS market and the $40 price tag this game carries, it is hard to suggest it to anyone.


CGMagazine - Jordan Biordi - 8 / 10

FBC: Firebreak takes the strangeness of the Control universe and applies it to a genuinely fun and challenging co-op shooter.


Checkpoint Gaming - Austin Gallagher - 6 / 10

Despite being competent on many levels, FBC: Firebreak is an exceedingly familiar cooperative experience you have likely played before. Remedy's signature flair for visual design and return to a familiar and beloved video game locale might be enough for absolute die-hard fans, but it is tough to see who the target audience for this entry into the RCU was envisioned for. While not a total misfire, FBC: Firebreak feels destined to be a footnote from the world of Alan Wake.


Digitale Anime - Raouf Belhamra - Arabic - 7.5 / 10

FBC: Firebreak offers a technically polished experience but lacks the narrative depth that distinguishes Remedy Studio. The game captures the weirdness of Remedy's world with the studio's signature graphics and style, but its shallow story, repetitive structure, and slow progression make it difficult to return to the game as often as those games are known for.


DualShockers - Usama Mehmood - 7 / 10

Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.


Eurogamer - Christian Donlan - 3 / 5

A bold approach to the concept of work marks this game out as a singular enterprise.


Final Weapon - Saras Rajpal - 2.5 / 5

FBC: Firebreak is a game that lacks a cohesive identity. While the gameplay formula is solid, the repetitive missions, objectives, and grinding for new unlocks are more monotonous than fun. Additionally, the lack of a proper narrative compared to other games from Remedy Entertainment makes it a hard game to justify purchasing whether you're a fan of its previous titles or simply a fan of the multiplayer co-op genre.


GAMES.CH - Joel Kogler - German - 65%

In its current state, "FBC: Firebreak" is only recommended as part of Game Pass or PlayStation Plus - and even then, we doubt that the majority of players will be entertained for more than two hours.


Game8 - Aaron Bacabac - 66 / 100

FBC: Firebreak is a solid idea held back by a premium price and early-access-level polish. At $40 (more on PlayStation), it feels more like a mid-roadmap build than a finished 1.0 release. The core gameplay, story, and production are strong, but missing QoL features, sparse content, and optimization issues drag it down. Remedy may patch things up in time, but right now, Firebreak just isn’t worth the ask.


GameGrin - Jacob Sanderson - 9 / 10

An incredibly fun and engaging Horde Shooter, it isn't perfect, but it's an absolute blast to play!


GameMAG - Russian - 4 / 10

It's not entirely clear what Remedy Entertainment was hoping for when they decided to take on a project that literally contradicts their formula of story adventures. FBC: Firebreak simply has nothing to praise.


GameSpot - Mark Delaney - 8 / 10

Remedy's co-op FPS is a fun Control spin-off when everything goes right, though such circumstances can prove elusive early on.


Gameliner - Bram Noteboom - Dutch - 4 / 5

FBC: Firebreak proudly stands among the better co-op shooters out there—with slick visuals, wild weapon choices, and deep sandbox action, it hits hard despite some weak AI and a modest amount of launch content.


GamesRadar+ - Abbie Stone - 2 / 5

Being forced to stand stock still and stare at that horrible traffic light longing it to turn green is wonderfully tense.


Gaming Instincts - Leonid Melikhov - 6 / 10

If you suffer from insomnia and your over-the-counter meds no longer do the trick, then sure, feel free to drop $39.99 on FBC Firebreak. Because this game will drain your energy and put you to sleep faster than any pill ever could


GamingBolt - Ravi Sinha - 7 / 10

As Remedy's first co-op shooter, FBC: Firebreak is a successful experiment, and while it doesn't quite match up to the best in the genre, the Oldest House is still a good stage for some creepy, frenetic action.


Gfinity - Feliciano Mondigo III - 7 / 10

FBC: Firebreak is Remedy’s quirky dive into co-op extraction shooters, blending the surreal world of Control with chaotic missions best enjoyed with friends. While it lacks polish, online features, and content at launch, it’s an ambitious but currently incomplete experience that can only be better with a full squad.


Hinsusta - Pascal Kaap - German - 8 / 10

FBC: Firebreak is a successful co-op PvE shooter with fresh ideas, charming chaos and an audiovisual style that clearly stands out from the genre standards. The title really comes into its own when played as a team. Whether during hectic repairs under enemy pressure, tactically coordinated boss battles or curious shower moments.


Hobby Consolas - David Rodriguez - Spanish - 74 / 100

FBC Firebreak is a multiplayer game with good ideas and a great setting that brings back the Control universe. Despite some inaccuracies and the possibility of more content, what it offers brings a touch of freshness to the co-op genre with friends. It's not crazy, but it's not your typical first-person shooter either, thankfully.


INVEN - Seungjin Kang - Korean - 6 / 10

The mysterious worldbuilding of Control and Remedy’s signature presentation still shine through. However, repetitive mission structures, sluggish progression, and a steep early-game barrier make this surreal stage feel less captivating. While the fresh gimmicks and cooperative elements offer clear appeal, the game needs both stronger early engagement and more lasting motivation to truly stand out.


KonsoliFIN - Risto Karinkanta - Finnish - 3 / 5

The unique co-op approach captures the edgy feel of Control, but still offers only a sloppy experience.


PC Gamer - Rick Lane - 60 / 100

FBC: Firebreak's madcap mission conceits are delightfully silly, but balancing issues and limited replay value hinder the fun.


PSX Brasil - The Treeble - Portuguese - 70 / 100

FBC: Firebreak takes players back to the universe of Control, but without many of the traits which made that game so special. The mechanics from this cooperative first-person shooter are functional, but the lack of variety in gameplay coupled with a slow progression system undermine the game, making it a very repetitive experience.


Pizza Fria - Higor Phelipe Neto Nicoli - Portuguese - 7.6 / 10

FBC: Firebreak is a good option for players looking for a cooperative experience where strategy comes first.


Push Square - Aaron Bayne - 6 / 10

FBC: Firebreak stings a little, because it has so much of what we're looking for in a co-op shooter. It's got the killer world and aesthetic, it's got quirky powers and role based kits, it's got tight first-person gameplay, and doesn't require you to grind things out for dozens of hours. However, despite all of that, Firebreak's just fine, and ironically lacks the fire that we expect from Remedy's output. It's a fun, casual time, but you'll play it, you'll finish it, and before long you'll forget about it and wish you had been playing Control 2 instead.


Rectify Gaming - Henry - 6.5 / 10

Remedy’s trademark creativity flickers in the margins of FBC: Firebreak but never truly takes center stage. The game’s content is thin, its narrative underdeveloped, and its gameplay loop too derivative to stand out in a crowded genre of cooperative shooters. That being said, there are flashes of fun, but the team needs to put in a lot more work if they want Firebreak to leave a lasting impression down the road.


SECTOR.sk - Oto Schultz - Slovak - 9 / 10

FBC has deemed you worthy of cleaning the Oldest House and as a good corporate employee, you will obey. Go solo or take up to two of your friends, put on the Crisis Kit, choose the desired job site and get to the cleaning, Firebreaker! And most important of all, never forget to take a quick shower with your fellow cleaners, as the everpresent paranatural and Hiss lurk all aroound you.


Saudi Gamer - Arabic - 7 / 10

Being set in the world of control and as a handyman is enough to sell it on its own, although some polish and content is needed.


Screen Rant - Ben Brosofsky - 4 / 10

An unusually weak venture for Remedy


Shacknews - Donovan Erskine - 8 / 10

FBC: Firebreak is an impressive multiplayer take on the Control universe. Each Job is cleverly designed to make the most of the game’s various playstyles, while also enjoying a steep amount of replayability thanks to Job customization. It’s a multiplayer game that can give you chill, casual vibes and intense, challenging gameplay; it’s all about what you want to get out of it.


Slant Magazine - Aaron Riccio - 2 / 5

The more Hiss there are on screen at one time, the less terrifying they feel, and the game becomes generic, less of a cooperative shooter and more like one of those idle mobile games where you just stand your ground, hope your equipment is upgraded enough, and fire into a horde of charging monsters.


Spaziogames - Francesco Corica - Italian - Unscored

Obviously I can't give definitive judgments yet and I hope with all my heart that I'm wrong, because there are interesting bases that deserve to be explored in depth with the right times. And, perhaps, also with the inevitable updates of the case, if the game is given time to grow adequately.


SteamDeckHQ - Noah Kupetsky - 3.5 / 5

FBC: Firebreak has a lot of great elements to it, but not enough content to keep it going. The core gunplay is great, and I had a blast playing the wacky 5 jobs with friends in the gorgeous environments of the federal agency, but the lack of random variables in the jobs and linear progression system made it hard to stay interested. Still, I have hope that with future updates, this is going to be a great co-op shooter to enjoy.

It's also amazing how well it looks and runs on the Steam Deck, and I think that's saying a lot. It deserves praise for its optimization, and I can happily say its one that shouldn't be any problem playing on the go.


Stevivor - Steve Wright - 8 / 10

FBC Firebreak is a chaotic, engaging romp that gleefully retains Remedy’s quirkiness throughout.


TechRaptor - Luis Joshua Gutierrez - 4.5 / 10

FBC: Firebreak is an apparent attempt by the studio to try something new, and misses the mark. In a world where games like Left 4 Dead exist, it's hard to justify a reason to play this game. The gameplay loop is less than ideal, and the same can be said about the gunplay, which is a core feature. Many major story beats can easily be missed, and it's a shame.


The Games Machine - Daniele Dolce - Italian - 6 / 10

FBC: Firebreak is a cooperative spin-off that seems intriguing on paper but unfortunately lacks substantial content. With only five missions-rather simplistic ones at that-unremarkable classes, a limited variety of enemies, and uninspired weapons, the investment of time and money may not be justified. On top of that, the artificially slow progression system is reminiscent of the worst live-service practices. It might have some appeal if played with a close-knit group of friends, but engagement risks being short-lived.


The Nerd Stash - Julio La Pine - 9 / 10

FBC: Firebreak is an excellent online co-op experience made by the creative minds behind Control. It is an approachable game with no FOMO systems that also includes a highly engaging gameplay loop with unique objectives and mechanics.


The Outerhaven Productions - Jordan Andow - 4 / 5

FBC: Firebreak is a fun fast-paced three player co-op shooter which offers a new perspective on the world of Remedy Entertainment's Control thus separating itself from the competition. Progression could be streamlined but the core gameplay experience combined with the difficulty and clearance systems make this game an easy recommendation.


Try Hard Guides - Erik Hodges - 6 / 10

FBC: Firebreak is bursting with personality and fascinating concepts, but collapses under the weight of underwhelming gunplay and shallow progression. Though the game’s setting shines through and the later stages of the game are full of incredible concepts, until major gameplay improvements are made, the game feels more like a concept pitch than a polished product.


Uagna - Lorenzo Bologna - Italian - 7.8 / 10

FBC: Firebreak is an experiment that we feel compelled to promote. Remedy has decided to go against the grain by offering a cooperative title for three players at a time when the market is saturated with productions of this kind, which tend to hide more pitfalls than opportunities. Nevertheless, thanks to its immediate and entertaining gameplay, Sam Lake's team's new effort is convincing, even if a little more content to diversify it would not have gone amiss. As is always the case with games of this genre, only time (and post-launch support) will determine the true success of the venture.


Xbox Achievements - Richard Walker - 75%

Remember the mess Federal Bureau of Control director Jesse Faden made in Control? I'll wager you didn't consider for a single moment who mi...


XboxEra - Jesse Norris - 6.5 / 10

Control was a 9, and Alan Wake 2 was a 10 for me. I love Remedy’s games, normally, FBC Firebreak seems to have lost their usual magic in a search for a wider audience.  I get it, but I do not like it, and I think it hurts the title in the long run.


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submitted 1 week ago* (last edited 1 week ago) by Sibbo@sopuli.xyz to c/gaming@beehaw.org

This indie game is super well made. It tells a short and very intriguing story. I started this morning and ran through it with a few breaks. I can tell you it was really worth it.

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submitted 1 week ago by Grimm@lemmy.zip to c/gaming@beehaw.org
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Gaming

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