1
3
submitted 3 weeks ago* (last edited 3 weeks ago) by School_Lunch@lemmy.world to c/ksp@lemmy.world

Here I'm undocking the ISRU lander. I wanted to design a ship that wasn't lugging around unused lander engines by having them used as part of the main engines too. The lander also has all the science tools that can be used while landed, while the main ship has the science tools that can only be used in orbit along with a lab. The lander can make it to orbit of kerbin on its own, so it should be able to handle most planets and moons. I still need to test if the whole ship has enough delta v to make it from planet to planet.

2
2
submitted 3 weeks ago* (last edited 3 weeks ago) by Sir_Thominick_IV@lemmy.world to c/ksp@lemmy.world
3
1
KSA - Mars planetshine (media.discordapp.net)
4
1
5
6
6
5
Gilly Refuel Ship (lemmy.world)
submitted 1 month ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

I learned that the grabbers don't grab the ground but still work, and you don't have to worry about springs.

7
2
submitted 1 month ago by lefty7283@lemmy.world to c/ksp@lemmy.world

8
1
submitted 1 month ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

Science station with refuelable lander. All possible scientific instruments included.

9
2
submitted 1 month ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

I started out with names from The Expanse. So far I've used Canterbury and Donnager for the bigger ships and Rocinante for one of the smaller ones. I then branched out and named another smaller ship Serenity and another big ship Enterprise. I think my next big ship will be Galactica. Anyone have any more good ship names?

10
1
Mining Dres (lemmy.world)
submitted 1 month ago by School_Lunch@lemmy.world to c/ksp@lemmy.world
11
8
submitted 2 months ago by lefty7283@lemmy.world to c/ksp@lemmy.world
12
28
SSTO (lemmy.world)
submitted 2 months ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

Crew shuttle that can make it from the runway to stable high orbit and back. My goal, by linking a series of single stage reusable ships, is to be able to take tourists anywhere in the system at no cost.

13
14
Dres bound (lemmy.world)
submitted 2 months ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

Mining kit loaded on to the cargo hauler headed to Dres by way of refueling at Ike.

14
10
submitted 2 months ago by School_Lunch@lemmy.world to c/ksp@lemmy.world
15
3
submitted 2 months ago by School_Lunch@lemmy.world to c/ksp@lemmy.world

As far as I can tell the objective of a campaign is to get all the science possible and be able to take tourists anywhere. I've tried looking for ideas on how to best accomplish this but haven't found much. Most posts are about single rockets or missions. So what's your solar system setup look like?

My goal is to have a station around every planet and moon right at the high/low orbit line in order to get all the possible science done. Each station will also have a single stage lander for getting the science from all the biomes too. Most planets and moons are pretty easy to build landers for, but I'm still trying to figure out eve... I would also like to have a mining and refueling setup on the smallest body of each planetary system.

Has anyone else tried anything similar? What's yours look like and how'd you do it.

16
4
KAL controller hotstaging (files.catbox.moe)
submitted 2 months ago by lefty7283@lemmy.world to c/ksp@lemmy.world
17
2
Vibe engineering (files.catbox.moe)
submitted 4 months ago* (last edited 4 months ago) by notanapple@lemm.ee to c/ksp@lemmy.world

First time playing ksp, doing a science playthrough

18
1
submitted 4 months ago by Zagorath@aussie.zone to c/ksp@lemmy.world

My idea is to decouple a lander from the main ship, and then dock back up after, but dock backwards just because it's easier to place the docking ports that way. To stop the mothership being despawned, I put a probe core on it.

That much works fine, but afterwards, I can't control. WASD have no effect. If I turn on RCS, and I ensure the command pod is Control Port: Reversed and the probe core was on default, then I could control, at the cost of using monopropellant.

If I turn RCS off but turn SAS on and select options like prograde and retrograde, it will use the reaction wheels to successfully point that way.

Does anyone know what's up with that?

19
12
submitted 4 months ago by Zagorath@aussie.zone to c/ksp@lemmy.world

As a heavy user of "revert to launch" and other savescumming techniques, I rarely have anything go seriously wrong in KSP that I can't undo. Unfortunately, I recently sent out not one but two separate missions using the 3-person capsule topped with Mk25 Parachutes. One to the Mun, one to Minmus. I only realised the problem after I had saved over any possibility to revert, when the Mun lander was attempting to re-enter Kerbin and landed at 80 km/h.

So I reloaded to the last save I did have, which was that lander on its return flight to Kerbin. I used up the last of its fuel circularising the orbit as much as possible, rather than re-entering orbit. "As much as possible" unfortunately was an 80/500 km orbit or thereabouts. Then I sent up a new craft equipped with an engineer, some radial chutes, and a Klaw, and used an engineer in space for a reason other than fulfilling a specific contract for the first time. The rendezvous was a little awkward, but not too much of a problem. Grabbed with Klaw, EVA'd over to install the chutes, and then hopped back in for re-entry. Because it was out of fuel, I used the Klaw to put both craft in the atmosphere before detaching and trying to bring both down separately, but simultaneously.

And that's how I learnt that you can't re-enter two ships at once. I had both under 500 m/s and their chutes armed, when suddenly the one I wasn't looking at at the time disappeared off the map and trying to switch to it with the hotkey didn't work.

So I reloaded again (thankfully just before the Klaw rendezvous) and this time transferred over some fuel (the Klaw said it can't transfer fuel, so I guess that was a lie...one I'll usually pretend is true for verisimilitude, but in this case my verisimilitude can pretend the first attempt with the Klaw dragging to re-entry worked), and re-entered one at a time.

The Minmus ship was still on its way out while all this happened, so I plan to rendezvous with it while landed on Minmus. Figure that's easier than an orbital meeting. The engineer's ship is on its way to Minmus right now.

20
1
submitted 5 months ago by Zagorath@aussie.zone to c/ksp@lemmy.world

It's my first time trying deployed science and I'm really not sure how it's supposed to work. The first one was really slow, so I deployed a second one (side note: are they supposed to duplicate infinitely? After I deployed the first one, my kerbin returned to the ship and then suddenly there was another one available?). It wasn't working, so I deployed a second solar panel (same deal with the duplication. I'm sure I only put one on the ship at launch). It still doesn't seem to be working.

21
2
Skylab at sunrise (lemmy.world)
submitted 5 months ago by lefty7283@lemmy.world to c/ksp@lemmy.world

before someone asks, my gamedata folder is over 40gb lol

22
3
submitted 5 months ago by lefty7283@lemmy.world to c/ksp@lemmy.world
23
10
submitted 6 months ago by lefty7283@lemmy.world to c/ksp@lemmy.world
24
20
submitted 6 months ago by Zagorath@aussie.zone to c/ksp@lemmy.world

Got a contract to "dock two vessels on or about Kerbin". The description clearly thinks of this as being in low Kerbin orbit. I thought it was both funnier and easier to just do it on the ground.

Screenshot of the contract briefing, including the text "To test out some of our more advanced theories, we need more debris in low orbit."

25
2
submitted 6 months ago by Zagorath@aussie.zone to c/ksp@lemmy.world

Screenshot is a 6-month-old warning posted by an official member of staff.

Transcription

An update of sorts from your forum moderation team.

Vanamonde

Folks, we're in a very unsettled transitional situation. Most or perhaps all of our parent companies' staff have been laid off. We do not know what the new management's intentions are for the game and for the forum. We are trying to find out but so far without success. You should prepare yourselves for the possibility that the forum could be shut down at any time, possibly without warning. Until we hear one way or another, it is our intention to go on moderating the forum as we have been doing, under the same rules. We wish we had better news but this is all we have to pass along to you at this time.

view more: next ›

KSP

247 readers
1 users here now

All things KSP.

Screenshots and stories of your space endeavours are most welcome. Please do share your creations!

THAT'S ONE SMALL STEP FOR MAN, ONE GIANT LEAP FOR KERBALKIND!

founded 2 years ago
MODERATORS