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submitted 6 months ago by Agent_Karyo@lemmy.world to c/games@lemmy.world
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[-] NuXCOM_90Percent@lemmy.zip 5 points 6 months ago

Mentioned it in one of the other threads about this but it bears repeating:

BG3 did not come out of nowhere. It wasn't a case of Wizards of the Coast giving money to a random studio and getting a masterpiece out.

Baldurs Gate 3, as a product, was officially in development since approximately 2019. It released into early access on Steam in 2020 and 1.0 in 2023. It received repeated injections of cash through things like fricking google stadia over that period.

But also? Baldurs Gate 3 didn't begin development in 2019. Larian had been pestering/pitching the Wizards since freaking 2014 when they were still working on the kickstarted Divinity Original Sin 1. And Larian, as a studio, had been making CRPGs since 2002's Divine Divinity.

BG3 was agame with 3 years of active development and 21 years of experience and expertise.

When studios get shuttered because they aren't immediately profitable? You inherently have people who decide "I am done with this shit" and either were successful enough to enter early retirement or transition to related industries. You lose the experience that makes a "three year game" possible. Sometimes that is a high profile creative lead. But more often that is the people who don't get to go on stage at the keighleys but who are interpreting said creative leads and actually making the mechanics and story beats we all love.

Fuck EA. They are a horrible company that has mismanaged so many IPs and engaged in decades of worker abuse. But understand that we are also likely losing hundreds, if not thousands, of experienced game developers which will make future games from other studios worse.

And before people say "fuck that, I like indie games": Clair Obscur is the poster child of that and for very good reason. Maybe do some research as to who those core 30 people are (hint: They mostly were head hunted from Ubi et al) and where their money came from. And then think about what happens when there aren't major studios to head hunt from.

[-] IrateAnteater@sh.itjust.works 2 points 6 months ago

One of the biggest parts of the problem is that corporate management types can't quantify experience and skill. This leads to them thinking of projects purely in terms of man-hours, and they cannot comprehend that not all man-hours are equal. It's an issue that plagues a lot of industries.

[-] verdi@feddit.org 3 points 6 months ago

Corporate management types are not organically recruited from experienced labour, they are from the "brahmin" echelons of society. Not only do they not understand that not all man hours are different, they have no clue of what is going on since they are recruited because of their pedigree and not competence.

[-] Quetzalcutlass@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

For a prime example of this, look no further than EA's former CEO John Riccitiello, who keeps getting executive positions despite being objectively bad at his job.

He was hired as EA's COO (and later CEO) despite having zero experience in the video game industry (his prior work was at places like Pepsi and Clorox). EA under Riccitiello tried to squeeze every cent possible out of customers through aggressive microtransactions (he infamously stated in a stockholder meeting that he'd like to charge Battlefield players a dollar per reload), pushed to make every game always-online to prevent piracy (a decision that lead to the disastrous SimCity reboot, and the Sims 4 only escaped the same fate due to SimCity's dire reception [though it's theorized its vastly simplified gameplay compared to earlier Sims titles is a remnant of this time]), was a major proponent of the worst sorts of anti-consumer DRM such as SecuROM, and treated employees like trash leading to an exodus of talent. EA was voted the worst company in America twice during his tenure, and people online celebrated when the stock price plummeted and he was finally pushed out.

His post-EA career was also a disaster. After leaving EA (with a golden parachute, naturally), he was hired as the CEO of Unity Technologies - the company behind the Unity game engine - due to his "industry expertise". Over the next few years he ran the company into the ground with awful monetization strategies (he's the one behind the "runtime fee" fiasco, where Unity wanted to charge game developers by how many times their games were installed), wasted billions of dollars acquiring middleware vendors (mainly ad and analytics companies), and set engine development priorities that chased mobile game fads over what the actual users of their product wanted. He "resigned" when the stock price dropped by over 60% in a year due to his mistakes, and the engine's reputation hasn't come close to recovering from the damage his leadership caused.

I can't wait to see what company he ruins next.

[-] frezik@lemmy.blahaj.zone 5 points 6 months ago

How many times do the developers of Baldur's Gate 3 need to explain the basics of how to make a popular game and we all treat it like deep wisdom?

Not that there's anything wrong with what they're saying. I just feel like it only sounds like deep wisdom because the industry is so fucking broken.

[-] ameancow@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

How many times do the developers of Baldur’s Gate 3 need to explain the basics of how to make a popular game and we all treat it like deep wisdom?

I mean, I grew up basically raised by PBS and even saturday morning cartoons and thought that it would be basic, fundamental knowledge in the world today that reason and knowledge are power, that con-men will tell you what you want to hear, and not to believe people who say they're "the best" and instead look at empirical evidence of all claims.

I thought "wow the future is going to be amazing, we have all these programs that are telling us kids how to live, how to navigate a complex world, we will have a future of starships and science and wonders!"

Now I'm here every day talking to the team I manage when they share obviously AI-generated "news articles" about scientists discovering mermaid cities and trying to get permission to spread their essential oil pyramid scheme through the company.

As a species, we are far, far stupider than we want to admit. As individuals, sure we each have great potential, but when you get more than one person in any kind of situation, the intelligence levels drop to the lowest common-denominator, and the more people, the lower that level drops.

[-] SaharaMaleikuhm@feddit.org 2 points 6 months ago

I believe Sven Vincke just likes to dunk on them. Can't really blame him for it either. I'd do the same.

[-] 7355608@lemmy.world 1 points 6 months ago

"Not that there's anything wrong with what they're saying. I just feel like it only sounds like deep wisdom because the industry is so fucking broken."

-Competent soldiers commenting on the Art of War.

[-] frezik@lemmy.blahaj.zone 1 points 6 months ago

Truth. A big chunk of that book is explaining to nobels that war is expensive, and maybe you just shouldn't.

[-] AnimalsDream@slrpnk.net 2 points 6 months ago

It's weird to me that game devs don't experiment with alternative organizational structures more often, kind of like Motion Twin; or how they're only just beginning to unionize in some places. The "capital" in game development is a little bit computer hardware, but otherwise the vast majority of value in a game design studio is the human beings and their talent and skills.

I cannot think of any other industry where the workers are more essential, and management more superfluous and replaceable.

[-] Fizz@lemmy.nz 1 points 6 months ago

A lot of the value is in the IP or existing assets/engine/codebase.

If you are starting a new IP then fuck it you may as well go with an alternative structure over a giant corp.

[-] REDACTED@infosec.pub 1 points 6 months ago

Imagine the games they could have made using that money. Potentially would make said company even bigger than EA. The budget allows for 25x GTA VI

[-] Kyrgizion@lemmy.world 1 points 6 months ago

The fuck he talking about? Obviously it has worked before. How else can you explain yearly COD releases making billions in revenue?

That it's a losing strategy in the long term was always obvious, but get this: whomever's in charge only cares about the numbers of the following quarter. That the company will go under in 10 years is literally not his problem, that's the next schmoe's problem.

[-] ieatpwns@lemmy.world 1 points 6 months ago

Aren’t the cod games made by 3 different studios that take turns with their releases? Or did they stop doing that? I remember infinity ward, Treyarchand I can’t recall the 3rd

[-] don@lemmy.ca 1 points 6 months ago

Is this what experts generally refer to as the “Fucking Around” phase?

[-] Jaysyn@lemmy.world 1 points 6 months ago

Yeah, but have you considered the fact that this gives Saudi Arabia &/or Jared Kushner "anti-cheat" level access to millions & millions of PCs in the USA?

That is reason enough to never buy another EA game.

[-] Prove_your_argument@piefed.social 1 points 6 months ago

Capitalism doesn't really see building a well treated highly compensated team of exceptional high skill workers as consistently generating more money for them.

For this to work you need a few people at the helm who actually give a shit about long term results. Capital wants bigger numbers with each earnings report which doesn't always happen with gaming.

I for one have no comprehension as to how blizzard has maintained it's following, but it's a great example for how even the best companies can turn to shit by shareholder/board member directions. The money got too big with WoW.

this post was submitted on 02 Oct 2025
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