There's still a difference between a piece of clothing that may or may not have been worn by anonymous women and creations using real people without their knowledge or consent. Not trying to defend those vending machines but these aren't the same in terms of results and potential effects on the victims.
He had more of similar comments throughout the years so... yeah. He's also known for poor management and causing toxic work environment to the point Microsoft decided to cut ties with the studio.
Just in case someone thought these are just some out of context or one-time "jokes"/missteps.
Heck, here are some bonus links for good measure:
Sometimes I forget how unprofessional the game industry still is or how little respect people have for well being of others. I'd like to say I'm surprised but that would require having some expectations towards those companies.
I hope more VAs speak up about stuff like this so we can have some real changes.
Short version: it's a campaign to force publishers to provide some way to play online only games after they decide to shut down the servers. That or letting us know, by law, that games can be killed without repercussion. It's not about forcing publishers to keep the servers alive forever if that's what you're wondering.
Long version: check out the official website for the Stop Killing Games campaign. It has FAQ with all the important info.
TL;DW:
- Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
- EU won't commit to answering whether games are goods or services.
- EULA are probably unfair due to imbalance of rights and obligations between the parties.
- Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
- Existing laws don't seem to cover this issue.
- Campaign in France seems to be gaining some traction. Case went to "the highest level where most commercial disputes submitted to DGCCRF never go".
- UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
- Also in UK, there's a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
- No real news from Germany, Canada or Brazil.
- Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.
This is a simplified version of simplified version, watch the video for more info.
While I can't provide you with a proper scientific answer I can offer a basic explanation - it's effort.
Browsing through the never ending amount of content online requires no effort but provides you with a dopamine rush as if you actually managed to accomplish or do something with your time. Other stuff, like watching movies, playing games, reading books, etc. requires attention and active participation, the payoff on the other hand is largely delayed (especially compared to the lazy option).
As for hacks... I don't know any. The only ways I know how to deal with it is limiting your time scrolling through this stuff and forcing yourself to do other things - it can be rough early on but you'll eventually get used to the "normal" way of functioning.
They're going to replace them with an AI powered tool, aren't they? If they're going to replace them at all that is.
That's positively surprising, I expected them to leave it at that until petition reaches the second milestone (if that even happens). Let's see if anything new comes out of this.
On the other hand they do have a history of protecting customers (weren't they the main reason behind Steams refund policy?) and that's what this is about.
For those wondering about why such basic features are mentioned here it's because work on Squadron 42 (single player part of the project) moved to the polishing stage and everything created for it is being ported back to Star Citizen (multi player part).
Is it worth an article? It is if you're interested in the game, I guess?
Is SC a perfect project? Of course not, far from it. I do find it interesting however how... angry it makes people and how much they want it to fail. Yeah, I know $1000+ packages and so forth (not needed if you just want to play the game btw).
For those interested in actually checking for themselves whether it's a scam or not, there are free flight events multiple times a year - you get to see the current state of the game with everything good and bad it entails. Surprisingly enough, they tend to bring in more players every single time.
Is this suppose to be an article? Or is posting tweets linked on a website a new fad?
I know SC is a game many people like to dunk on (sometimes for completely right reasons) but let's not pretend like there's absolutely nothing there and CIG somehow scammed millions of players.
If anyone is actually interested in the game, I'd like to stress that you can buy the cheapest package and have access to everything using in-game money. There are also free flight events, available multiple times a year, so you can try the game out and decide for yourself if you like what's there. So far, despite horrible technical difficulties that often happen due to stress on the servers during those times the number of players keeps growing. Take that as you wish...
As for the package... Is it ridiculous? Yes, absolutely. It's 100% worth dunking on.
He actively misrepresented the campaign and spread misinformation about its goals. I don't know if he genuinely didn't understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it's better than nothing. There's still some time left.