[-] Essence_of_Meh@lemmy.world 2 points 3 days ago

I honestly forgot that mod managers support Cyberpunk and got used to doing it manually. Can be a pain when something doesn't work but I was lucky enough to not have too much problems with that so far.

At least current patches aren't anything huge like the jump from legacy to 2.0 so it's not like you're losing much staying on the older version.

[-] Essence_of_Meh@lemmy.world 8 points 3 days ago

Cyberpunk 2077
I finally took the time to update my mod list to the latest version of the game as well as grab some new additions because I have no self control when it comes to modding.
I also decided to use this as an opportunity to end my previous playthrough (I did technically finish the game through one of Phantom Liberty endings) and start a new, themed one on a "I hate myself" difficulty. I'm exaggerating but it's definitely not a way to play suitable for reasonable folks.

This character will be a LONG adventure, regardless of whether I'll binge the game or stick to my usual "play for a while -> take a few month break -> repeat" approach. It will also be a very different experience though and that's something I'm really looking forward to.

Cyberpunk might not be a perfect game but boy do I love coming back to it.

1

Anyone longing for the pop-punk sound of early 2000's - this is for you. And everyone else really, this song is a serious earworm.

3

Build a strong defense of hololive dolls to defeat a robot army in this exciting hololive-themed tower defense game!!

Release Date to be announced!!

A "Plant vs Zombies" like fan game made by the legendary Pompmaker (famous for their feet focused fan art of Holomems and more).

1

Let's heat up those balls in this new volleyball-like mode, coming to Idol Showdown!

BLAZING: BALL BASH is a new mode as part of holonatsu Paradise!

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submitted 3 months ago* (last edited 3 months ago) by Essence_of_Meh@lemmy.world to c/cyberpunk2077@lemmy.world
[-] Essence_of_Meh@lemmy.world 64 points 3 months ago* (last edited 3 months ago)

Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

  • Hester Woodliffe – Chair (Warner Bros. Games)
  • Canon Pence (Epic Games)
  • Kerry Hopkins (Electronic Arts)
  • Ian Mattingly (Activision)
  • Klemens Kundratitz (Embracer)
  • Qumar Jamil (Microsoft)
  • Clemens Mayer-Wegelin (Nintendo of Europe)
  • Cinnamon Rogers (Sony Interactive Entertainment)
  • Matt Spencer (Take 2)
  • Alain Corre (Ubisoft)
  • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
  • Karine Parker (Square Enix)
  • Mark Maslowicz (Level Infinite)
  • Felix Falk (game)
  • Nicolas Vignolles (SELL)
  • David Verbruggen (VGFB)
  • Nick Poole (UKIE)

You know, the people who "ensured that the voice of a responsible games ecosystem is heard and understood" (direct quote from their website).

[-] Essence_of_Meh@lemmy.world 39 points 3 months ago* (last edited 3 months ago)

Fresh update video from Ross about the campaign.

TL;DW:

  • There's a chance many of the signatures for the EU petition aren't real. Keep signing to build up a safety margin. Official suggestions are: 10% more minimum, 20% pretty OK, up to 40% more for an actual safety net.
  • Some countries had problems with signing using the digital ID system - suggests to use the manual method (instructions on the campaign page) or try again later.
  • Someone not related with the campaign released a SKG crypto. Don't touch it, obviously.
  • Ross heard about people harassing Pirate Software, asks to stop.
  • He's got a lot of messages to reply to, prioritises ones important to the campaign for now.
  • UK petition cleared 100k signatures. Number is most likely more reliable than the EU one.
  • Link about contacting UK MP's for those who want to do more than just sign a petition.
[-] Essence_of_Meh@lemmy.world 58 points 3 months ago

He actively misrepresented the campaign and spread misinformation about its goals. I don't know if he genuinely didn't understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.

It sucks these big creators only now pick up the mantle but it's better than nothing. There's still some time left.

4
submitted 3 months ago* (last edited 3 months ago) by Essence_of_Meh@lemmy.world to c/hololive@lemmy.world

Rift of the NecroDancer is currently 20% off on Steam, while the Holo songs themselves have 10% launch discount.

6
submitted 4 months ago* (last edited 4 months ago) by Essence_of_Meh@lemmy.world to c/cyberpunk2077@lemmy.world
112

Looks like the recently posted soap opera continues.

[-] Essence_of_Meh@lemmy.world 59 points 4 months ago* (last edited 4 months ago)

He had more of similar comments throughout the years so... yeah. He's also known for poor management and causing toxic work environment to the point Microsoft decided to cut ties with the studio.
Just in case someone thought these are just some out of context or one-time "jokes"/missteps.

Heck, here are some bonus links for good measure:

234

What's New

Steamworks has a new accessibility-support questionnaire for developers to better describe the way their games support accessibility. If your game supports Accessibility features, you can now specify that information within Steamworks.

  • Gameplay options, like adjustable difficulty
  • Audio accessibility features, including custom volume controls and narrated game menus
  • Visual accessibility features, including adjustable text size and color alternatives
  • Input options, which include chat speech-to-text and text-to-speech

Later in the year (once we've given developers time to work on it from their end) we'll start sharing the resulting information with players in the Steam store and Steam desktop client.

12

Vocals by Gawr Gura
Music and Lyrics written and produced by Casey Edwards

MV Directed by Mazu
Key animations by Mazu & Artrior
Colors & In-betweens by Kuro Lee

Final song by Goobson goes hard. I'm not sure if I'm impressed, overwhelmed or both.

141

Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.

Github repo

2

Croc: Legend of the Gobbos will be available on PS4 (PlayStation 4), PS5 (PlayStation 5), Xbox One, Xbox Series X|S, Nintendo Switch, and PC via GOG on April 2, 2025.

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submitted 7 months ago* (last edited 7 months ago) by Essence_of_Meh@lemmy.world to c/patientgamers@sh.itjust.works

TL;DRIt was a surprising experience - in both positive and negative ways. Worth a shot if you like virtual photography and janky indie games.


This game is something I've been eyeing for a few years now but never really committed to actually playing it. I finally managed to snatch the game on sale a few days ago and decided to give it a go.

Umurangi Generation is a short indie title about photography in a "shitty future" as the devs put it. They really aren't lying about that.

Mauau View

Gameplay is pretty fun though FAR from polished. There's a lot of movement and physics jankiness, like getting stuck on or walking through geometry, launching in the air when climbing certain parts of levels etc.
Photo grading (one of the core features of the game) is pretty wonky, with colorful shots often being graded as not having enough color, dull photos being scored as colorful and game treating certain objects as if they were in the frame even if they are completely out of view. The last one is particularly important as the game lowers your score for taking pictures of specific items for example.
Oh yeah, you also can't adjust mouse sensitivity properly for whatever reason. All that's available are a few presets instead of full control with a slider like in any other game.

Otumoetai

Story is shown, not told (there are no dialogs at all in fact) - first through background details (like newspaper clippings and whatnot) and then directly by what's going on during the levels. I was going to write it off as "not that important to the game but still an interesting puzzle for those who want to hunt for the details" but after finishing the game I can safely say I was wrong. Heck, I was surprised how emotional the latter half (and especially the final level) felt to me.
It obviously won't be the case for everyone but I ended up liking it way more than expected.

Kati Kati Walled City

Visuals are rather simple and minimalistic but not in a bad way - they have a cohesive style that works well with game's atmosphere. Soundtrack is also filled with some fun bops and the only negative I can say about it is the fact that some tracks feel way too energetic compared to what's going on on screen.
Levels are small, simple and offer a decent variety. They could use some polish and, maybe, a bit more details in places but overall they aren't bad.

The Strand

Despite being far from perfect and even feeling like someone's first game project, I can't help but appreciate this title. It's simple, engaging and has a pretty strong direction. It's definitely worth a look (especially for the price I paid for it). It's also short, sitting at around 2-3 hours, so you won't have to worry about having to sink a lot of time for it.

The Strand

Sorry for the stream of consciousness. I'm still fresh after finishing the game and haven't fully organized my thoughts but I thought this could interest someone in the game (it's on sale on Steam for another day or so).

Edit: Brainfart correction.

[-] Essence_of_Meh@lemmy.world 54 points 1 year ago

Sometimes I forget how unprofessional the game industry still is or how little respect people have for well being of others. I'd like to say I'm surprised but that would require having some expectations towards those companies.

I hope more VAs speak up about stuff like this so we can have some real changes.

[-] Essence_of_Meh@lemmy.world 53 points 1 year ago

TL;DW:

  • Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
  • EU won't commit to answering whether games are goods or services.
  • EULA are probably unfair due to imbalance of rights and obligations between the parties.
  • Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
  • Existing laws don't seem to cover this issue.
  • Campaign in France seems to be gaining some traction. Case went to "the highest level where most commercial disputes submitted to DGCCRF never go".
  • UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
  • Also in UK, there's a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
  • No real news from Germany, Canada or Brazil.
  • Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.

This is a simplified version of simplified version, watch the video for more info.

[-] Essence_of_Meh@lemmy.world 83 points 1 year ago

While I can't provide you with a proper scientific answer I can offer a basic explanation - it's effort.

Browsing through the never ending amount of content online requires no effort but provides you with a dopamine rush as if you actually managed to accomplish or do something with your time. Other stuff, like watching movies, playing games, reading books, etc. requires attention and active participation, the payoff on the other hand is largely delayed (especially compared to the lazy option).

As for hacks... I don't know any. The only ways I know how to deal with it is limiting your time scrolling through this stuff and forcing yourself to do other things - it can be rough early on but you'll eventually get used to the "normal" way of functioning.

[-] Essence_of_Meh@lemmy.world 48 points 1 year ago

They're going to replace them with an AI powered tool, aren't they? If they're going to replace them at all that is.

[-] Essence_of_Meh@lemmy.world 44 points 1 year ago

That's positively surprising, I expected them to leave it at that until petition reaches the second milestone (if that even happens). Let's see if anything new comes out of this.

[-] Essence_of_Meh@lemmy.world 61 points 2 years ago

Is this suppose to be an article? Or is posting tweets linked on a website a new fad?

I know SC is a game many people like to dunk on (sometimes for completely right reasons) but let's not pretend like there's absolutely nothing there and CIG somehow scammed millions of players.

If anyone is actually interested in the game, I'd like to stress that you can buy the cheapest package and have access to everything using in-game money. There are also free flight events, available multiple times a year, so you can try the game out and decide for yourself if you like what's there. So far, despite horrible technical difficulties that often happen due to stress on the servers during those times the number of players keeps growing. Take that as you wish...

As for the package... Is it ridiculous? Yes, absolutely. It's 100% worth dunking on.

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Essence_of_Meh

joined 2 years ago